Updated CraftHumanEntity to refresh the inventory on death, should fix odd behavior around that.

By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
CraftBukkit/Spigot 2011-01-17 01:55:18 +01:00
parent bbc2093115
commit 11d156e65e

View file

@ -6,6 +6,7 @@ import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory; import org.bukkit.inventory.PlayerInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer; import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftServer;
public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
@ -30,13 +31,14 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
public void setHandle(final EntityPlayer entity) { public void setHandle(final EntityPlayer entity) {
super.setHandle((EntityPlayer)entity); super.setHandle((EntityPlayer)entity);
this.entity = entity; this.entity = entity;
this.inventory = new CraftInventoryPlayer( entity.an );
} }
public PlayerInventory getInventory() { public CraftInventoryPlayer getInventory() {
return inventory; return inventory;
} }
public ItemStack getItemInHand() { public CraftItemStack getItemInHand() {
return getInventory().getItemInHand(); return getInventory().getItemInHand();
} }