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Less strict skull validation
Fixes GH-367
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3 changed files with 48 additions and 4 deletions
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@ -1,4 +1,4 @@
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From a4a3433307cd3424707cde90eb7446217e0c4426 Mon Sep 17 00:00:00 2001
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From c3d43cd0b8770d66971b7b80430b67b1694bb7a1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 23:19:16 -0400
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Subject: [PATCH] Avoid blocking on Network Manager creation
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@ -45,5 +45,5 @@ index 5b0488a..25867be 100644
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if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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{
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--
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2.9.0
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2.9.2.windows.1
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@ -1,4 +1,4 @@
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From 9bd888b23873214255d8a861baed7f37031c2573 Mon Sep 17 00:00:00 2001
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From 0191195532931d25a610e0e46ef734c235ed3a24 Mon Sep 17 00:00:00 2001
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From: Martin Panzer <postremus1996@googlemail.com>
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Date: Mon, 23 May 2016 12:12:37 +0200
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Subject: [PATCH] Faster redstone torch rapid clock removal
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@ -39,5 +39,5 @@ index 7866bd9..606f982 100644
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public RedstoneUpdateInfo(BlockPosition blockposition, long i) {
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this.a = blockposition;
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--
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2.9.0
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2.9.2.windows.1
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@ -0,0 +1,44 @@
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From bbf37c133d002558a9e031cf699579d96ded9e3c Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Mon, 18 Jul 2016 17:57:36 -0500
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Subject: [PATCH] Less strict skull validation
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Spigot's solution removes all unsigned skins from Skulls. While this does work to achieve its original goal, it is often
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overzealous and removes many plugin created and other skulls. We can be more specific in our checks to avoid this.
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This does technically reveal how the exploit works, however given that it already appears to be well-known throughout
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malicious communities, and the current solution breaks legitimate skulls, we don't feel particularly bad about it this
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time.
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diff --git a/src/main/java/net/minecraft/server/ItemSkull.java b/src/main/java/net/minecraft/server/ItemSkull.java
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index 4a9cb67..b2af87a 100644
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--- a/src/main/java/net/minecraft/server/ItemSkull.java
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+++ b/src/main/java/net/minecraft/server/ItemSkull.java
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@@ -135,11 +135,24 @@ public class ItemSkull extends Item {
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boolean valid = true;
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NBTTagList textures = nbttagcompound.getCompound("SkullOwner").getCompound("Properties").getList("textures", 10); // Safe due to method contracts
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+ // Paper start - Less strict validation
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+ for (NBTBase texture : textures.list) {
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+ if (texture instanceof NBTTagCompound && !((NBTTagCompound) texture).hasKeyOfType("Signature", 8)) {
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+ if (((NBTTagCompound) texture).getString("Value").trim().length() > 0) {
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+ continue;
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+ }
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+
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+ valid = false;
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+ }
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+ }
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+ /*
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for (int i = 0; i < textures.size(); i++) {
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if (textures.get(i) instanceof NBTTagCompound && !((NBTTagCompound) textures.get(i)).hasKeyOfType("Signature", 8)) {
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valid = false;
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}
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}
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+ */
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+ // Paper end
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if (!valid) {
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nbttagcompound.remove("SkullOwner");
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--
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2.9.2.windows.1
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