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Include Redstone Torches in the redstone physics event optimization
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1 changed files with 1 additions and 1 deletions
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@ -53,7 +53,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (iblockdata.getMaterial() != Material.AIR && Block.a(iblockdata.getBlock(), nextticklistentry.a())) {
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if (iblockdata.getMaterial() != Material.AIR && Block.a(iblockdata.getBlock(), nextticklistentry.a())) {
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try {
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try {
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+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && iblockdata.getBlock() instanceof BlockDiodeAbstract; // Paper
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+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && (iblockdata.getBlock() instanceof BlockDiodeAbstract || iblockdata.getBlock() instanceof BlockRedstoneTorch); // Paper
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iblockdata.getBlock().b((World) this, nextticklistentry.a, iblockdata, this.random);
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iblockdata.getBlock().b((World) this, nextticklistentry.a, iblockdata, this.random);
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} catch (Throwable throwable) {
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.a(throwable, "Exception while ticking a block");
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CrashReport crashreport = CrashReport.a(throwable, "Exception while ticking a block");
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