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Implement SoundCategory for playing sounds.
By: LukBukkit <luk.bukkit@gmail.com>
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parent
853b05b6ab
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3 changed files with 75 additions and 0 deletions
18
paper-api/src/main/java/org/bukkit/SoundCategory.java
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18
paper-api/src/main/java/org/bukkit/SoundCategory.java
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@ -0,0 +1,18 @@
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package org.bukkit;
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/**
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* An Enum of categories for sounds.
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*/
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public enum SoundCategory {
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MASTER,
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MUSIC,
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RECORDS,
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WEATHER,
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BLOCKS,
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HOSTILE,
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NEUTRAL,
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PLAYERS,
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AMBIENT,
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VOICE;
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}
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@ -1155,6 +1155,34 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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void playSound(Location location, String sound, float volume, float pitch);
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/**
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* Play a Sound at the provided Location in the World.
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* <p>
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* This function will fail silently if Location or Sound are null.
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*
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* @param location The location to play the sound
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* @param sound The sound to play
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* @param category the category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch);
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/**
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* Play a Sound at the provided Location in the World.
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* <p>
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* This function will fail silently if Location or Sound are null. No sound
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* will be heard by the players if their clients do not have the respective
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* sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param category the category of the sound
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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void playSound(Location location, String sound, SoundCategory category, float volume, float pitch);
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/**
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* Get existing rules
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*
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@ -13,6 +13,7 @@ import org.bukkit.Note;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.Statistic;
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import org.bukkit.WeatherType;
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import org.bukkit.command.CommandSender;
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@ -241,6 +242,34 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
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public void playSound(Location location, String sound, float volume, float pitch);
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/**
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* Play a sound for a player at the location.
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* <p>
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* This function will fail silently if Location or Sound are null.
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*
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* @param location The location to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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public void playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch);
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/**
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* Play a sound for a player at the location.
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* <p>
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* This function will fail silently if Location or Sound are null. No sound
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* will be heard by the player if their client does not have the respective
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* sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param category The category of the sound
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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public void playSound(Location location, String sound, SoundCategory category, float volume, float pitch);
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/**
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* Stop the specified sound from playing.
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*
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