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SPIGOT-5047: Correct slot types for 1.14 inventories
By: md_5 <git@md-5.net>
This commit is contained in:
parent
aa6ffe2455
commit
1399237b6b
2 changed files with 23 additions and 13 deletions
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@ -54,7 +54,7 @@ public enum InventoryType {
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*/
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ENCHANTING(2,"Enchanting"),
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/**
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* A brewing stand inventory, with one FUEL slot and three CRAFTING slots.
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* A brewing stand inventory, with one FUEL slot and four CRAFTING slots.
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*/
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BREWING(5,"Brewing"),
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/**
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@ -70,7 +70,7 @@ public enum InventoryType {
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*/
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CREATIVE(9,"Creative", false),
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/**
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* The merchant inventory, with 2 TRADE-IN slots, and 1 RESULT slot.
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* The merchant inventory, with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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MERCHANT(3,"Villager", false),
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/**
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@ -111,19 +111,19 @@ public enum InventoryType {
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*/
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SMOKER(3, "Smoker"),
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/**
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* Loom inventory, with 3 INPUT slots, and 1 RESULT slot.
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* Loom inventory, with 3 CRAFTING slots, and 1 RESULT slot.
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*/
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LOOM(4, "Loom"),
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/**
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* Cartography inventory with 2 INPUT slots, and 1 RESULT slot.
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* Cartography inventory with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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CARTOGRAPHY(3, "Cartography Table"),
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/**
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* Grindstone inventory with 2 INPUT slots, and 1 RESULT slot.
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* Grindstone inventory with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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GRINDSTONE(3, "Repair & Disenchant"),
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/**
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* Stonecutter inventory with 1 INPUT slot, and 1 RESULT slot.
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* Stonecutter inventory with 1 CRAFTING slot, and 1 RESULT slot.
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*/
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STONECUTTER(2, "Stonecutter")
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;
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@ -167,9 +167,7 @@ public enum InventoryType {
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*/
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RESULT,
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/**
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* A slot in the crafting matrix, or the input slot in a furnace
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* inventory, the potion slot in the brewing stand, or the enchanting
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* slot.
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* A slot in the crafting matrix, or an 'input' slot.
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*/
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CRAFTING,
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/**
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@ -329,7 +329,9 @@ public abstract class InventoryView {
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InventoryType.SlotType type = InventoryType.SlotType.CONTAINER;
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if (slot >= 0 && slot < this.getTopInventory().getSize()) {
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switch(this.getType()) {
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case BLAST_FURNACE:
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case FURNACE:
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case SMOKER:
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if (slot == 2) {
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type = InventoryType.SlotType.RESULT;
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} else if(slot == 1) {
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@ -356,6 +358,12 @@ public abstract class InventoryView {
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type = InventoryType.SlotType.CRAFTING;
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}
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break;
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case BEACON:
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type = InventoryType.SlotType.CRAFTING;
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break;
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case ANVIL:
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case CARTOGRAPHY:
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case GRINDSTONE:
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case MERCHANT:
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if (slot == 2) {
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type = InventoryType.SlotType.RESULT;
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@ -363,11 +371,15 @@ public abstract class InventoryView {
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type = InventoryType.SlotType.CRAFTING;
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}
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break;
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case BEACON:
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type = InventoryType.SlotType.CRAFTING;
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case STONECUTTER:
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if (slot == 1) {
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type = InventoryType.SlotType.RESULT;
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} else {
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type = InventoryType.SlotType.CRAFTING;
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}
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break;
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case ANVIL:
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if (slot == 2) {
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case LOOM:
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if (slot == 3) {
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type = InventoryType.SlotType.RESULT;
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} else {
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type = InventoryType.SlotType.CRAFTING;
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