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Make things explodes via patches
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parent
855a8196cf
commit
13b92ad487
1 changed files with 58 additions and 39 deletions
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@ -34,11 +34,11 @@ The results indicate that this logic is 5 times faster than Vanilla
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and 2.3 times faster than Lithium.
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e159c80e2 100644
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index a7f9617b1f9777b3eafa719ed898366d192101d6..f2f54400d096f85ee7249f29e17cc5f2871c0e58 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -97,6 +97,271 @@ public class Explosion {
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this.damageCalculator = behavior == null ? this.makeDamageCalculator(entity) : behavior;
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@@ -111,6 +111,271 @@ public class Explosion {
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this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
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}
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+ // Paper start - optimise collisions
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@ -55,7 +55,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
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+
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+ double mag = Math.sqrt(
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+ xDir * xDir + yDir * yDir + zDir * zDir
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+ xDir * xDir + yDir * yDir + zDir * zDir
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+ );
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+
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+ rayCoords.add((xDir / mag) * (double)0.3F);
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@ -135,9 +135,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
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+
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+ ret = new ExplosionBlockCache(
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+ key, pos, blockState, fluidState,
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+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
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+ false
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+ key, pos, blockState, fluidState,
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+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
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+ false
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+ );
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+ }
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+
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@ -200,7 +200,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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+ final long key = BlockPos.asLong(currX, currY, currZ);
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+
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+ final int cacheKey =
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+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
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+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
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+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
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+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
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+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
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@ -258,8 +258,8 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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+ }
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+
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+ private float getSeenFraction(final Vec3 source, final Entity target,
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+ final ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos blockPos) {
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+ final ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos blockPos) {
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+ final AABB boundingBox = target.getBoundingBox();
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+ final double diffX = boundingBox.maxX - boundingBox.minX;
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+ final double diffY = boundingBox.maxY - boundingBox.minY;
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@ -290,9 +290,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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+ ++totalRays;
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+
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+ final Vec3 from = new Vec3(
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+ fromX,
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+ fromY,
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+ Math.fma(dz, diffZ, offZ)
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+ fromX,
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+ fromY,
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+ Math.fma(dz, diffZ, offZ)
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+ );
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+
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+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
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@ -309,7 +309,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
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return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
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}
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@@ -149,40 +414,90 @@ public class Explosion {
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@@ -171,40 +436,88 @@ public class Explosion {
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int i;
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int j;
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@ -403,10 +403,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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- if (optional.isPresent()) {
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- f -= ((Float) optional.get() + 0.3F) * 0.3F;
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- }
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+ if (!iblockdata.isDestroyable()) continue; // Paper
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+ // Paper - optimise explosions
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-
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- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
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+ if (!iblockdata.isDestroyable()) continue; // Paper
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+ // Paper - optimise explosions
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+
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+ f -= cachedBlock.resistance; // Paper - optimise explosions
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@ -422,7 +421,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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set.add(blockposition);
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// Paper start - prevent headless pistons from forming
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if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
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@@ -193,11 +508,12 @@ public class Explosion {
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@@ -215,11 +528,12 @@ public class Explosion {
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}
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}
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// Paper end
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@ -438,7 +437,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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}
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}
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}
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@@ -217,6 +533,8 @@ public class Explosion {
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@@ -239,6 +553,8 @@ public class Explosion {
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Vec3 vec3d = new Vec3(this.x, this.y, this.z);
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Iterator iterator = list.iterator();
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@ -447,36 +446,35 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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@@ -233,7 +551,7 @@ public class Explosion {
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d8 /= d11;
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d9 /= d11;
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d10 /= d11;
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- double d12 = this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
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+ double d12 = this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions // Paper - optimise explosions
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double d13 = (1.0D - d7) * d12;
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// CraftBukkit start
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@@ -256,7 +574,7 @@ public class Explosion {
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// Calculate damage separately for each EntityComplexPart
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double d7part;
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if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
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- double d13part = (1.0D - d7part) * Explosion.getSeenPercent(vec3d, entityComplexPart);
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+ double d13part = (1.0D - d7part) * this.getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos); // Paper - optimise explosions
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entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
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@@ -275,7 +591,7 @@ public class Explosion {
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for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
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// Calculate damage separately for each EntityComplexPart
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if (list.contains(entityComplexPart)) {
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- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
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+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions
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}
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}
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}
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@@ -297,6 +615,10 @@ public class Explosion {
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} else {
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@@ -289,7 +605,7 @@ public class Explosion {
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// CraftBukkit end
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}
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- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
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+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions
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double d13;
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if (entity instanceof LivingEntity) {
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@@ -318,6 +634,9 @@ public class Explosion {
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}
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}
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+ this.blockCache = null; // Paper - optimise explosions
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+ this.chunkPosCache = null; // Paper - optimise explosions
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+ this.chunkCache = null; // Paper - optimise explosions
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+
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}
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public void finalizeExplosion(boolean particles) {
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@@ -526,14 +848,14 @@ public class Explosion {
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@@ -531,14 +850,14 @@ public class Explosion {
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private BlockInteraction() {}
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}
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// Paper start - Optimize explosions
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@ -494,3 +492,24 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
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this.level.explosionDensityCache.put(key, blockDensity);
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}
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diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
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index 24dba1eb6f5dc71e5d1ce2d150930eaefc83f811..67625a34084792f6cbab34bf99e5571bb75e59d9 100644
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--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
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+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
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@@ -21,10 +21,15 @@ public class ExplosionDamageCalculator {
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}
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public float getEntityDamageAmount(Explosion explosion, Entity entity) {
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+ // Paper start - actually optimise explosions
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+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
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+ }
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+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
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+ // Paper end - actually optimise explosions
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float f = explosion.radius() * 2.0F;
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Vec3 vec3 = explosion.center();
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double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
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- double e = (1.0D - d) * (double)Explosion.getSeenPercent(vec3, entity);
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+ double e = (1.0D - d) * seenPercent; // Paper - actually optimise explosions
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return (float)((e * e + e) / 2.0D * 7.0D * (double)f + 1.0D);
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}
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}
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