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Port patches from folia dev/optimisations
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8 changed files with 5298 additions and 2154 deletions
496
patches/server/Actually-optimise-explosions.patch
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496
patches/server/Actually-optimise-explosions.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 12 Sep 2023 06:50:16 -0700
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Subject: [PATCH] Actually optimise explosions
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The vast majority of blocks an explosion of power ~4 tries
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to destroy are duplicates. The core of the block destroying
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part of this patch is to cache the block state, resistance, and
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whether it should explode - as those will not change.
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The other part of this patch is to optimise the visibility
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percentage calculation. The new visibility calculation takes
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advantage of the block caching already done by the explosion logic.
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It continues to update the cache as the visibility calculation
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uses many rays which can overlap significantly.
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Effectively, the patch uses a lot of caching to eliminate
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redundant operations.
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Performance benchmarking explosions is challenging, as it varies
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depending on the power, the number of nearby entities, and the
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nearby terrain. This means that no benchmark can cover all the cases.
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I decided to test a giant block of TNT, as that's where the optimisations
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would be needed the most.
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I tested using a 50x10x50 block of TNT above ground
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and determined the following:
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Vanilla time per explosion: 2.27ms
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Lithium time per explosion: 1.07ms
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This patch time per explosion: 0.45ms
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The results indicate that this logic is 5 times faster than Vanilla
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and 2.3 times faster than Lithium.
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -0,0 +0,0 @@ public class Explosion {
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this.damageCalculator = behavior == null ? this.makeDamageCalculator(entity) : behavior;
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}
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+ // Paper start - optimise collisions
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+ private static final double[] CACHED_RAYS;
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+ static {
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+ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
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+
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+ for (int x = 0; x <= 15; ++x) {
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+ for (int y = 0; y <= 15; ++y) {
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+ for (int z = 0; z <= 15; ++z) {
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+ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
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+ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
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+ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
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+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
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+
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+ double mag = Math.sqrt(
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+ xDir * xDir + yDir * yDir + zDir * zDir
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+ );
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+
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+ rayCoords.add((xDir / mag) * (double)0.3F);
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+ rayCoords.add((yDir / mag) * (double)0.3F);
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+ rayCoords.add((zDir / mag) * (double)0.3F);
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+ }
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+ }
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+ }
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+ }
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+
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+ CACHED_RAYS = rayCoords.toDoubleArray();
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+ }
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+
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+ private static final int CHUNK_CACHE_SHIFT = 2;
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+ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
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+ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
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+
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+ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
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+ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
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+ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
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+
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+ // resistance = (res + 0.3F) * 0.3F;
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+ // so for resistance = 0, we need res = -0.3F
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+ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
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+ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ExplosionBlockCache> blockCache = null;
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+
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+ public static final class ExplosionBlockCache {
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+
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+ public final long key;
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+ public final BlockPos immutablePos;
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+ public final BlockState blockState;
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+ public final FluidState fluidState;
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+ public final float resistance;
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+ public final boolean outOfWorld;
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+ public Boolean shouldExplode; // null -> not called yet
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+ public net.minecraft.world.phys.shapes.VoxelShape cachedCollisionShape;
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+
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+ public ExplosionBlockCache(long key, BlockPos immutablePos, BlockState blockState, FluidState fluidState, float resistance,
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+ boolean outOfWorld) {
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+ this.key = key;
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+ this.immutablePos = immutablePos;
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+ this.blockState = blockState;
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+ this.fluidState = fluidState;
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+ this.resistance = resistance;
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+ this.outOfWorld = outOfWorld;
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+ }
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+ }
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+
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+ private long[] chunkPosCache = null;
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+ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
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+
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+ private ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
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+ final long key, final boolean calculateResistance) {
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+ ExplosionBlockCache ret = this.blockCache.get(key);
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+ if (ret != null) {
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+ return ret;
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+ }
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+
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+ BlockPos pos = new BlockPos(x, y, z);
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+
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+ if (!this.level.isInWorldBounds(pos)) {
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+ ret = new ExplosionBlockCache(key, pos, null, null, 0.0f, true);
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+ } else {
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+ net.minecraft.world.level.chunk.LevelChunk chunk;
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+ long chunkKey = io.papermc.paper.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
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+ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
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+ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
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+ chunk = this.chunkCache[chunkCacheKey];
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+ } else {
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+ this.chunkPosCache[chunkCacheKey] = chunkKey;
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+ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
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+ }
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+
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+ BlockState blockState = chunk.getBlockStateFinal(x, y, z);
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+ FluidState fluidState = blockState.getFluidState();
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+
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+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
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+
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+ ret = new ExplosionBlockCache(
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+ key, pos, blockState, fluidState,
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+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
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+ false
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+ );
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+ }
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+
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+ this.blockCache.put(key, ret);
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+
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+ return ret;
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+ }
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+
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+ private boolean clipsAnything(final Vec3 from, final Vec3 to,
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+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context,
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+ final ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos currPos) {
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+ // assume that context.delegated = false
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+ final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
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+ final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
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+ final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
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+
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+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
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+ return false;
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+ }
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+
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+ final double toXAdj = to.x - adjX;
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+ final double toYAdj = to.y - adjY;
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+ final double toZAdj = to.z - adjZ;
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+ final double fromXAdj = from.x + adjX;
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+ final double fromYAdj = from.y + adjY;
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+ final double fromZAdj = from.z + adjZ;
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+
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+ int currX = Mth.floor(fromXAdj);
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+ int currY = Mth.floor(fromYAdj);
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+ int currZ = Mth.floor(fromZAdj);
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+
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+ final double diffX = toXAdj - fromXAdj;
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+ final double diffY = toYAdj - fromYAdj;
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+ final double diffZ = toZAdj - fromZAdj;
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+
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+ final double dxDouble = Math.signum(diffX);
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+ final double dyDouble = Math.signum(diffY);
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+ final double dzDouble = Math.signum(diffZ);
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+
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+ final int dx = (int)dxDouble;
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+ final int dy = (int)dyDouble;
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+ final int dz = (int)dzDouble;
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+
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+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
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+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
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+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
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+
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+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
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+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
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+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
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+
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+ for (;;) {
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+ currPos.set(currX, currY, currZ);
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+
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+ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
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+ // ClipContext.Fluid.NONE -> ignore fluids
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+
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+ // read block from cache
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+ final long key = BlockPos.asLong(currX, currY, currZ);
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+
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+ final int cacheKey =
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+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
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+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
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+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
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+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
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+ if (cachedBlock == null || cachedBlock.key != key) {
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+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
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+ }
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+
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+ final BlockState blockState = cachedBlock.blockState;
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+ if (blockState != null && !blockState.emptyCollisionShape()) {
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+ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
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+ if (collision == null) {
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+ collision = blockState.getConstantCollisionShape();
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+ if (collision == null) {
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+ collision = blockState.getCollisionShape(this.level, currPos, context);
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+ if (!context.isDelegated()) {
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+ // if it was not delegated during this call, assume that for any future ones it will not be delegated
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+ // again, and cache the result
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+ cachedBlock.cachedCollisionShape = collision;
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+ }
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+ } else {
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+ cachedBlock.cachedCollisionShape = collision;
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+ }
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+ }
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+
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+ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
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+ return true;
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+ }
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+ }
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+
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+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
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+ return false;
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+ }
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+
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+ // inc the smallest normalized coordinate
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+
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+ if (normalizedCurrX < normalizedCurrY) {
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+ if (normalizedCurrX < normalizedCurrZ) {
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+ currX += dx;
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+ normalizedCurrX += normalizedDiffX;
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+ } else {
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+ // x < y && x >= z <--> z < y && z <= x
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+ currZ += dz;
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+ normalizedCurrZ += normalizedDiffZ;
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+ }
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+ } else if (normalizedCurrY < normalizedCurrZ) {
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+ // y <= x && y < z
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+ currY += dy;
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+ normalizedCurrY += normalizedDiffY;
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+ } else {
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+ // y <= x && z <= y <--> z <= y && z <= x
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+ currZ += dz;
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+ normalizedCurrZ += normalizedDiffZ;
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+ }
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+ }
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+ }
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+
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+ private float getSeenFraction(final Vec3 source, final Entity target,
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+ final ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos blockPos) {
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+ final AABB boundingBox = target.getBoundingBox();
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+ final double diffX = boundingBox.maxX - boundingBox.minX;
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+ final double diffY = boundingBox.maxY - boundingBox.minY;
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+ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
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+
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+ final double incX = 1.0 / (diffX * 2.0 + 1.0);
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+ final double incY = 1.0 / (diffY * 2.0 + 1.0);
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+ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
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+
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+ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
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+ return 0.0f;
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+ }
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+
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+ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
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+ final double offY = boundingBox.minY;
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+ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
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+
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+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context = new io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext(target);
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+
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+ int totalRays = 0;
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+ int missedRays = 0;
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+
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+ for (double dx = 0.0; dx <= 1.0; dx += incX) {
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+ final double fromX = Math.fma(dx, diffX, offX);
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+ for (double dy = 0.0; dy <= 1.0; dy += incY) {
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+ final double fromY = Math.fma(dy, diffY, offY);
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+ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
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+ ++totalRays;
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+
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+ final Vec3 from = new Vec3(
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+ fromX,
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+ fromY,
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+ Math.fma(dz, diffZ, offZ)
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+ );
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+
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+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
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+ ++missedRays;
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+ }
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+ }
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+ }
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+ }
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+
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+ return (float)missedRays / (float)totalRays;
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+ }
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+ // Paper end - optimise collisions
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+
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private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
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return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
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}
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@@ -0,0 +0,0 @@ public class Explosion {
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int i;
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int j;
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- for (int k = 0; k < 16; ++k) {
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- for (i = 0; i < 16; ++i) {
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- for (j = 0; j < 16; ++j) {
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- if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
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- double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
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- double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
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- double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
|
||||
- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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-
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- d0 /= d3;
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- d1 /= d3;
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- d2 /= d3;
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+ // Paper start - optimise explosions
|
||||
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
|
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+
|
||||
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
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+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
|
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+
|
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+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
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||||
+
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||||
+ final ExplosionBlockCache[] blockCache = new ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
|
||||
+ // use initial cache value that is most likely to be used: the source position
|
||||
+ final ExplosionBlockCache initialCache;
|
||||
+ {
|
||||
+ final int blockX = Mth.floor(this.x);
|
||||
+ final int blockY = Mth.floor(this.y);
|
||||
+ final int blockZ = Mth.floor(this.z);
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+
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+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
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||||
+
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+ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
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+ }
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+ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
|
||||
+ // a 16x16x16 cube
|
||||
+ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
|
||||
+ // calculations in one go
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||||
+ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
|
||||
+ // block retrievals are not unique
|
||||
+ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
|
||||
+ {
|
||||
+ {
|
||||
+ {
|
||||
+ ExplosionBlockCache cachedBlock = initialCache;
|
||||
+
|
||||
+ double d0 = CACHED_RAYS[ray];
|
||||
+ double d1 = CACHED_RAYS[ray + 1];
|
||||
+ double d2 = CACHED_RAYS[ray + 2];
|
||||
+ ray += 3;
|
||||
+ // Paper end - optimise explosions
|
||||
float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
|
||||
double d4 = this.x;
|
||||
double d5 = this.y;
|
||||
double d6 = this.z;
|
||||
|
||||
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
|
||||
- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
|
||||
- BlockState iblockdata = this.level.getBlockState(blockposition);
|
||||
- if (!iblockdata.isDestroyable()) continue; // Paper
|
||||
- FluidState fluid = iblockdata.getFluidState(); // Paper
|
||||
+ // Paper start - optimise explosions
|
||||
+ final int blockX = Mth.floor(d4);
|
||||
+ final int blockY = Mth.floor(d5);
|
||||
+ final int blockZ = Mth.floor(d6);
|
||||
+
|
||||
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
|
||||
+
|
||||
+ if (cachedBlock.key != key) {
|
||||
+ final int cacheKey =
|
||||
+ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
|
||||
+ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
|
||||
+ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
|
||||
+ cachedBlock = blockCache[cacheKey];
|
||||
+ if (cachedBlock == null || cachedBlock.key != key) {
|
||||
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
|
||||
+ }
|
||||
+ }
|
||||
|
||||
- if (!this.level.isInWorldBounds(blockposition)) {
|
||||
+ if (cachedBlock.outOfWorld) {
|
||||
break;
|
||||
}
|
||||
|
||||
- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
|
||||
+ BlockPos blockposition = cachedBlock.immutablePos;
|
||||
+ BlockState iblockdata = cachedBlock.blockState;
|
||||
+ // Paper end - optimise explosions
|
||||
|
||||
- if (optional.isPresent()) {
|
||||
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
|
||||
- }
|
||||
+ if (!iblockdata.isDestroyable()) continue; // Paper
|
||||
+ // Paper - optimise explosions
|
||||
|
||||
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
|
||||
+ // Paper - optimise explosions
|
||||
+
|
||||
+ f -= cachedBlock.resistance; // Paper - optimise explosions
|
||||
+
|
||||
+ if (f > 0.0F && cachedBlock.shouldExplode == null) { // Paper - optimise explosions
|
||||
+ // Paper start - optimise explosions
|
||||
+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
|
||||
+ // basically, it is unused, which allows us to cache the result
|
||||
+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode(this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, f);
|
||||
+ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
|
||||
+ if (shouldExplode && (this.fire || !cachedBlock.blockState.isAir())) {
|
||||
+ // Paper end - optimise explosions
|
||||
set.add(blockposition);
|
||||
// Paper start - prevent headless pistons from forming
|
||||
if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
}
|
||||
}
|
||||
// Paper end
|
||||
+ } // Paper - optimise explosions
|
||||
}
|
||||
|
||||
- d4 += d0 * 0.30000001192092896D;
|
||||
- d5 += d1 * 0.30000001192092896D;
|
||||
- d6 += d2 * 0.30000001192092896D;
|
||||
+ d4 += d0; // Paper - optimise explosions
|
||||
+ d5 += d1; // Paper - optimise explosions
|
||||
+ d6 += d2; // Paper - optimise explosions
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
|
||||
Iterator iterator = list.iterator();
|
||||
|
||||
+ final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); // Paper - optimise explosions
|
||||
+
|
||||
while (iterator.hasNext()) {
|
||||
Entity entity = (Entity) iterator.next();
|
||||
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
d8 /= d11;
|
||||
d9 /= d11;
|
||||
d10 /= d11;
|
||||
- double d12 = this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
|
||||
+ double d12 = this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions // Paper - optimise explosions
|
||||
double d13 = (1.0D - d7) * d12;
|
||||
|
||||
// CraftBukkit start
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
// Calculate damage separately for each EntityComplexPart
|
||||
double d7part;
|
||||
if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
|
||||
- double d13part = (1.0D - d7part) * Explosion.getSeenPercent(vec3d, entityComplexPart);
|
||||
+ double d13part = (1.0D - d7part) * this.getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos); // Paper - optimise explosions
|
||||
entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
}
|
||||
}
|
||||
|
||||
+ this.blockCache = null; // Paper - optimise explosions
|
||||
+ this.chunkPosCache = null; // Paper - optimise explosions
|
||||
+ this.chunkCache = null; // Paper - optimise explosions
|
||||
+
|
||||
}
|
||||
|
||||
public void finalizeExplosion(boolean particles) {
|
||||
@@ -0,0 +0,0 @@ public class Explosion {
|
||||
private BlockInteraction() {}
|
||||
}
|
||||
// Paper start - Optimize explosions
|
||||
- private float getBlockDensity(Vec3 vec3d, Entity entity) {
|
||||
+ private float getBlockDensity(Vec3 vec3d, Entity entity, ExplosionBlockCache[] blockCache, BlockPos.MutableBlockPos blockPos) { // Paper - optimise explosions
|
||||
if (!this.level.paperConfig().environment.optimizeExplosions) {
|
||||
- return getSeenPercent(vec3d, entity);
|
||||
+ return this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions
|
||||
}
|
||||
CacheKey key = new CacheKey(this, entity.getBoundingBox());
|
||||
Float blockDensity = this.level.explosionDensityCache.get(key);
|
||||
if (blockDensity == null) {
|
||||
- blockDensity = getSeenPercent(vec3d, entity);
|
||||
+ blockDensity = this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions;
|
||||
this.level.explosionDensityCache.put(key, blockDensity);
|
||||
}
|
||||
|
|
@ -17,13 +17,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
public void setOrigin(@javax.annotation.Nonnull Location location) {
|
||||
this.origin = location.toVector();
|
||||
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
|
||||
io.papermc.paper.util.CollisionUtil.getCollisions(world, this, collisionBox, potentialCollisions, false, this.level.paperConfig().chunks.preventMovingIntoUnloadedChunks,
|
||||
false, false, null, null);
|
||||
null, null
|
||||
);
|
||||
|
||||
- if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {
|
||||
+ if (collidingWithWorldBorder = io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) { // Paper - this line *is* correct, ignore the IDE warning about assignments being used as a condition
|
||||
io.papermc.paper.util.CollisionUtil.addBoxesToIfIntersects(world.getWorldBorder().getCollisionShape(), collisionBox, potentialCollisions);
|
||||
}
|
||||
- if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {
|
||||
+ if (collidingWithWorldBorder = io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) { // Paper - this line *is* correct, ignore the IDE warning about assignments being used as a condition
|
||||
potentialCollisionsVoxel.add(world.getWorldBorder().getCollisionShape());
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/monster/Spider.java b/src/main/java/net/minecraft/world/entity/monster/Spider.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
|
|
4657
patches/server/Collision-optimisations.patch
Normal file
4657
patches/server/Collision-optimisations.patch
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -101,4 +101,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
+ // Paper end
|
||||
// Paper start - optimise out extra getCubes
|
||||
private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
|
||||
final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
|
||||
final List<AABB> collisionsBB = new java.util.ArrayList<>();
|
||||
|
|
|
@ -148,22 +148,29 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
|
||||
+ // Paper start - optimise out extra getCubes
|
||||
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
|
||||
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
|
||||
+ try {
|
||||
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
|
||||
+ true, false, null, null);
|
||||
+ final List<AABB> collisionsBB = new java.util.ArrayList<>();
|
||||
+ final List<VoxelShape> collisionsVoxel = new java.util.ArrayList<>();
|
||||
+ io.papermc.paper.util.CollisionUtil.getCollisions(
|
||||
+ world, entity, newBox, collisionsVoxel, collisionsBB,
|
||||
+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS | io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
|
||||
+ null, null
|
||||
+ );
|
||||
+
|
||||
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
|
||||
+ final AABB box = collisions.get(i);
|
||||
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ for (int i = 0, len = collisionsBB.size(); i < len; ++i) {
|
||||
+ final AABB box = collisionsBB.get(i);
|
||||
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ } finally {
|
||||
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
|
||||
+ }
|
||||
+
|
||||
+ for (int i = 0, len = collisionsVoxel.size(); i < len; ++i) {
|
||||
+ final VoxelShape voxel = collisionsVoxel.get(i);
|
||||
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, oldBox)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ }
|
||||
+ // Paper end - optimise out extra getCubes
|
||||
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box, double newX, double newY, double newZ) {
|
||||
|
|
|
@ -28,10 +28,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
FluidState fluid = iblockdata.getFluidState();
|
||||
|
||||
@@ -0,0 +0,0 @@ public class LevelChunkSection {
|
||||
}
|
||||
// Paper end - optimise collisions
|
||||
|
||||
});
|
||||
+ } // Paper - do not run forEachLocation on clearly empty sections
|
||||
// Paper end
|
||||
this.initBlockCollisionData(); // Paper
|
||||
}
|
||||
|
||||
|
|
|
@ -71,6 +71,66 @@ diff --git a/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEnt
|
|||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
|
||||
}
|
||||
|
||||
+ // Paper start - optimize hoppers
|
||||
+ private static final int HOPPER_EMPTY = 0;
|
||||
+ private static final int HOPPER_HAS_ITEMS = 1;
|
||||
+ private static final int HOPPER_IS_FULL = 2;
|
||||
+
|
||||
+ private static int getFullState(final HopperBlockEntity tileEntity) {
|
||||
+ tileEntity.unpackLootTable(null);
|
||||
+
|
||||
+ final List<ItemStack> hopperItems = tileEntity.getItems();
|
||||
+
|
||||
+ boolean empty = true;
|
||||
+ boolean full = true;
|
||||
+
|
||||
+ for (int i = 0, len = hopperItems.size(); i < len; ++i) {
|
||||
+ final ItemStack stack = hopperItems.get(i);
|
||||
+ if (stack.isEmpty()) {
|
||||
+ full = false;
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ if (!full) {
|
||||
+ // can't be full
|
||||
+ return HOPPER_HAS_ITEMS;
|
||||
+ }
|
||||
+
|
||||
+ empty = false;
|
||||
+
|
||||
+ if (stack.getCount() != stack.getMaxStackSize()) {
|
||||
+ // can't be full or empty
|
||||
+ return HOPPER_HAS_ITEMS;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return empty ? HOPPER_EMPTY : (full ? HOPPER_IS_FULL : HOPPER_HAS_ITEMS);
|
||||
+ }
|
||||
+ // Paper end - optimize hoppers
|
||||
+
|
||||
private static boolean tryMoveItems(Level world, BlockPos pos, BlockState state, HopperBlockEntity blockEntity, BooleanSupplier booleansupplier) {
|
||||
if (world.isClientSide) {
|
||||
return false;
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
if (!blockEntity.isOnCooldown() && (Boolean) state.getValue(HopperBlock.ENABLED)) {
|
||||
boolean flag = false;
|
||||
|
||||
- if (!blockEntity.isEmpty()) {
|
||||
+ int fullState = getFullState(blockEntity); // Paper - optimize hoppers
|
||||
+
|
||||
+ if (fullState != HOPPER_EMPTY) { // Paper - optimize hoppers
|
||||
flag = HopperBlockEntity.ejectItems(world, pos, state, (Container) blockEntity, blockEntity); // CraftBukkit
|
||||
}
|
||||
|
||||
- if (!blockEntity.inventoryFull()) {
|
||||
+ if (fullState != HOPPER_IS_FULL || flag) { // Paper - optimize hoppers
|
||||
flag |= booleansupplier.getAsBoolean();
|
||||
}
|
||||
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
return false;
|
||||
}
|
||||
|
@ -369,7 +429,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
-
|
||||
- return itemstack.getCount() >= itemstack.getMaxStackSize();
|
||||
- });
|
||||
+ return allMatch(inventory, direction, STACK_SIZE_TEST); // Paper - no streams
|
||||
+ // Paper start - optimize hoppers
|
||||
+ if (inventory instanceof WorldlyContainer worldlyContainer) {
|
||||
+ for (final int slot : worldlyContainer.getSlotsForFace(direction)) {
|
||||
+ final ItemStack stack = inventory.getItem(slot);
|
||||
+ if (stack.getCount() < stack.getMaxStackSize()) {
|
||||
+ return false;
|
||||
+ }
|
||||
+ }
|
||||
+ return true;
|
||||
+ } else {
|
||||
+ for (int slot = 0, max = inventory.getContainerSize(); slot < max; ++slot) {
|
||||
+ final ItemStack stack = inventory.getItem(slot);
|
||||
+ if (stack.getCount() < stack.getMaxStackSize()) {
|
||||
+ return false;
|
||||
+ }
|
||||
+ }
|
||||
+ return true;
|
||||
+ }
|
||||
+ // Paper end - optimize hoppers
|
||||
}
|
||||
|
||||
private static boolean isEmptyContainer(Container inv, Direction facing) {
|
||||
|
@ -386,19 +464,37 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
|
||||
- return HopperBlockEntity.isEmptyContainer(iinventory, enumdirection) ? false : HopperBlockEntity.getSlots(iinventory, enumdirection).anyMatch((i) -> {
|
||||
- return HopperBlockEntity.a(hopper, iinventory, i, enumdirection, world); // Spigot
|
||||
- });
|
||||
+ // Paper start - optimize hoppers and remove streams
|
||||
+ skipPullModeEventFire = skipHopperEvents;
|
||||
+ return !HopperBlockEntity.isEmptyContainer(iinventory, enumdirection) && anyMatch(iinventory, enumdirection, (item, i) -> {
|
||||
+ // Logic copied from below to avoid extra getItem calls
|
||||
+ if (!item.isEmpty() && canTakeItemFromContainer(hopper, iinventory, item, i, enumdirection)) {
|
||||
+ return hopperPull(world, hopper, iinventory, item, i);
|
||||
+ } else {
|
||||
+ return false;
|
||||
+ // merge container isEmpty check and move logic into one loop
|
||||
+ if (iinventory instanceof WorldlyContainer worldlyContainer) {
|
||||
+ for (final int slot : worldlyContainer.getSlotsForFace(enumdirection)) {
|
||||
+ ItemStack item = worldlyContainer.getItem(slot);
|
||||
+ if (item.isEmpty() || !canTakeItemFromContainer(hopper, iinventory, item, slot, enumdirection)) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ if (hopperPull(world, hopper, iinventory, item, slot)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end
|
||||
});
|
||||
+ return false;
|
||||
+ } else {
|
||||
+ for (int slot = 0, max = iinventory.getContainerSize(); slot < max; ++slot) {
|
||||
+ ItemStack item = iinventory.getItem(slot);
|
||||
+ if (item.isEmpty() || !canTakeItemFromContainer(hopper, iinventory, item, slot, enumdirection)) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ if (hopperPull(world, hopper, iinventory, item, slot)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+ return false;
|
||||
+ }
|
||||
+ // Paper end
|
||||
} else {
|
||||
Iterator iterator = HopperBlockEntity.getItemsAtAndAbove(world, hopper).iterator();
|
||||
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
}
|
||||
}
|
||||
|
@ -496,10 +592,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
boolean flag = false;
|
||||
// CraftBukkit start
|
||||
- InventoryPickupItemEvent event = new InventoryPickupItemEvent(inventory.getOwner().getInventory(), (org.bukkit.entity.Item) itemEntity.getBukkitEntity());
|
||||
+ if (InventoryPickupItemEvent.getHandlerList().getRegisteredListeners().length > 0) { // Paper - optimize hoppers
|
||||
+ InventoryPickupItemEvent event = new InventoryPickupItemEvent(getInventory(inventory), (org.bukkit.entity.Item) itemEntity.getBukkitEntity()); // Paper - use getInventory() to avoid snapshot creation
|
||||
itemEntity.level().getCraftServer().getPluginManager().callEvent(event);
|
||||
if (event.isCancelled()) {
|
||||
return false;
|
||||
}
|
||||
// CraftBukkit end
|
||||
+ } // Paper - optimize hoppers
|
||||
ItemStack itemstack = itemEntity.getItem().copy();
|
||||
ItemStack itemstack1 = HopperBlockEntity.addItem((Container) null, inventory, itemstack, (Direction) null);
|
||||
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
stack = stack.split(to.getMaxStackSize());
|
||||
}
|
||||
|
@ -567,10 +670,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
}
|
||||
|
||||
- if (object == null) {
|
||||
+ if (object == null && (!optimizeEntities || !world.paperConfig().hopper.ignoreOccludingBlocks || !org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(block).isOccluding())) { // Paper
|
||||
List<Entity> list = world.getEntities((Entity) null, new AABB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelector.CONTAINER_ENTITY_SELECTOR);
|
||||
- List<Entity> list = world.getEntities((Entity) null, new AABB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelector.CONTAINER_ENTITY_SELECTOR);
|
||||
+ if (object == null && (!optimizeEntities || !world.paperConfig().hopper.ignoreOccludingBlocks || !iblockdata.getBukkitMaterial().isOccluding())) { // Paper
|
||||
+ List<Entity> list = world.getEntitiesOfClass((Class)Container.class, new AABB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelector.CONTAINER_ENTITY_SELECTOR); // Paper - optimize hoppers, use getEntitiesOfClass
|
||||
|
||||
if (!list.isEmpty()) {
|
||||
object = (Container) list.get(world.random.nextInt(list.size()));
|
||||
@@ -0,0 +0,0 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue