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Win Screen API (#8802)
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29
patches/api/Win-Screen-API.patch
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29
patches/api/Win-Screen-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lama06 <andreasprues36@gmail.com>
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Date: Sat, 21 Jan 2023 13:45:22 +0100
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Subject: [PATCH] Win Screen API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendMap(@NotNull MapView map);
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+ // Paper start
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+ /**
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+ * Shows the player the win screen that normally is only displayed after one kills the ender dragon
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+ * and exits the end for the first time.
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+ * In vanilla, the win screen starts with a poem and then continues with the credits but its content can be
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+ * changed by using a resource pack.
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+ *
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+ * @see <a href="https://minecraft.fandom.com/wiki/End_Poem#Technical_details">https://minecraft.fandom.com/wiki/End_Poem#Technical_details</a>
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+ */
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+ public void showWinScreen();
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+ // Paper end
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+
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// Paper start
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/**
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* Permanently Bans the Profile and IP address currently used by the player.
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26
patches/server/Win-Screen-API.patch
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patches/server/Win-Screen-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lama06 <andreasprues36@gmail.com>
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Date: Sat, 21 Jan 2023 13:53:23 +0100
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Subject: [PATCH] Win Screen API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().connection.send(packet);
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}
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+ // Paper start
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+ @Override
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+ public void showWinScreen() {
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+ if (getHandle().connection == null) return;
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+ var packet = new ClientboundGameEventPacket(ClientboundGameEventPacket.WIN_GAME, 1);
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+ getHandle().connection.send(packet);
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+ }
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+ // Paper end
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+
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@Override
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public void setRotation(float yaw, float pitch) {
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// Paper start - Teleport API
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