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Simplify texture updating in CraftMetaSkull
By: md_5 <git@md-5.net>
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parent
b7693bfff8
commit
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1 changed files with 5 additions and 5 deletions
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@ -11,7 +11,6 @@ import net.minecraft.SystemUtils;
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import net.minecraft.nbt.GameProfileSerializer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.resources.MinecraftKey;
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import net.minecraft.world.level.block.entity.TileEntitySkull;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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@ -143,12 +142,13 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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// SPIGOT-6558: Set initial textures
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tag.put(SKULL_OWNER.NBT, serializedProfile);
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// Fill in textures
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TileEntitySkull.fillProfileTextures(profile).thenAccept((optional) -> {
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optional.ifPresent((filledProfile) -> {
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setProfile(filledProfile);
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PlayerProfile ownerProfile = getOwnerProfile();
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if (ownerProfile.getTextures().isEmpty()) {
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ownerProfile.update().thenAccept((filledProfile) -> {
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setOwnerProfile(filledProfile);
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tag.put(SKULL_OWNER.NBT, serializedProfile);
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});
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});
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}
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}
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if (noteBlockSound != null) {
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