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Change EnderEye target without changing other things
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@ -28,6 +28,17 @@ public interface EnderSignal extends Entity {
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*/
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*/
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public void setTargetLocation(@NotNull Location location);
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public void setTargetLocation(@NotNull Location location);
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// Paper start
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/**
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* Set the {@link Location} this EnderSignal is moving towards.
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*
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* @param location the new target location
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* @param update true to reset the {@link #getDropItem()}
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* to a random value and {@link #getDespawnTimer()} to 0
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*/
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public void setTargetLocation(@NotNull Location location, boolean update);
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// Paper end
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/**
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/**
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* Gets if the EnderSignal should drop an item on death.<br>
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* Gets if the EnderSignal should drop an item on death.<br>
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* If {@code true}, it will drop an item. If {@code false}, it will shatter.
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* If {@code true}, it will drop an item. If {@code false}, it will shatter.
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