Only complete from cache if ID is given (#3591)

As it stands, one can complete from the cache if no ID is given. If
there is no ID, it will throw an NPE, as ConcurrentHashMap (which is used
in UserCache) does not support null keys. This should fix any current
and future issues where exceptions are thrown just because a UUID is not
currently given on the profile due to a plugin or server bug/issue.

Fixes #3590.
This commit is contained in:
Mariell 2020-06-20 20:46:57 +02:00
parent f3af3b7d5f
commit 1bb4fa735d

View file

@ -170,7 +170,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+ }
+
+ if (profile.getName() == null || !hasTextures()) {
+ if ((profile.getName() == null || !hasTextures()) && profile.getId() != null) {
+ GameProfile profile = userCache.getProfile(this.profile.getId());
+ if (profile != null) {
+ // if old has it, assume its newer, so overwrite, else use cached if it was set and ours wasn't