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Implements PlayerHandshakeEvent#getOriginalSocketAddressHostname and deprecates PlayerHandshakeEvent(String, boolean) in favour of PlayerHandshakeEvent(String, String, boolean)
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parent
f1400a74c5
commit
1bc1a162c4
2 changed files with 32 additions and 2 deletions
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@ -37,6 +37,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ private static final HandlerList HANDLERS = new HandlerList();
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+ @NotNull private final String originalHandshake;
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+ @NotNull private final String originalSocketAddressHostname;
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+ private boolean cancelled;
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+ @Nullable private String serverHostname;
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+ @Nullable private String socketAddressHostname;
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@ -50,10 +51,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ *
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+ * @param originalHandshake the original handshake string
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+ * @param cancelled if this event is enabled
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+ *
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+ * @deprecated in favour of {@link PlayerHandshakeEvent(String, String, boolean)}
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+ */
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+ @Deprecated
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+ public PlayerHandshakeEvent(@NotNull String originalHandshake, boolean cancelled) {
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+ this(originalHandshake, "127.0.0.1", cancelled);
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+ }
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+
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+ /**
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+ * Creates a new {@link PlayerHandshakeEvent}.
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+ *
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+ * @param originalHandshake the original handshake string
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+ * @param originalSocketAddressHostname the original socket address hostname
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+ * @param cancelled if this event is enabled
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+ */
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+ public PlayerHandshakeEvent(@NotNull String originalHandshake, @NotNull String originalSocketAddressHostname, boolean cancelled) {
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+ super(true);
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+ this.originalHandshake = originalHandshake;
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+ this.originalSocketAddressHostname = originalSocketAddressHostname;
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+ this.cancelled = cancelled;
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+ }
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+
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@ -94,6 +110,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ /**
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+ * Gets the original socket address hostname.
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+ *
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+ * <p>This does not include the port.</p>
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+ * <p>In cases where this event is manually fired and the plugin wasn't updated yet, the default is {@code "127.0.0.1"}.</p>
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+ *
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+ * @return the original socket address hostname
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+ */
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+ @NotNull
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+ public String getOriginalSocketAddressHostname() {
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+ return this.originalSocketAddressHostname;
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+ }
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+
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+ /**
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+ * Gets the server hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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@ -27,7 +27,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ boolean handledByEvent = false;
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+ // Try and handle the handshake through the event
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+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
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+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
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+ java.net.InetSocketAddress socketAddress = (java.net.InetSocketAddress) this.getNetworkManager().socketAddress;
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+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, socketAddress.getAddress().getHostAddress(), !proxyLogicEnabled);
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+ if (event.callEvent()) {
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+ // If we've failed somehow, let the client know so and go no further.
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+ if (event.isFailed()) {
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@ -38,7 +39,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
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+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress.getPort());
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+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
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+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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