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Improve Block#breakNaturally API
Adds bool param to trigger world particle effects Adds bool param to trigger exp drops for blocks Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
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1 changed files with 46 additions and 0 deletions
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@ -481,6 +481,52 @@ public interface Block extends Metadatable, Translatable {
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*/
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*/
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boolean breakNaturally(@Nullable ItemStack tool);
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boolean breakNaturally(@Nullable ItemStack tool);
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// Paper start
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/**
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* Breaks the block and spawns item drops as if a player had broken it
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*
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* @param triggerEffect Play the block break particle effect and sound
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* @return true if the block was destroyed
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* @see #breakNaturally(boolean, boolean) to trigger exp drops
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*/
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default boolean breakNaturally(boolean triggerEffect) {
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return this.breakNaturally(triggerEffect, false);
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}
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/**
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* Breaks the block and spawns item drops as if a player had broken it
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*
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* @param triggerEffect Play the block break particle effect and sound
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* @param dropExperience drop exp if the block normally does so
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* @return true if the block was destroyed
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*/
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boolean breakNaturally(boolean triggerEffect, boolean dropExperience);
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/**
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* Breaks the block and spawns item drops as if a player had broken it
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* with a specific tool
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*
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* @param tool The tool or item in hand used for digging
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* @param triggerEffect Play the block break particle effect and sound
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* @return true if the block was destroyed
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* @see #breakNaturally(ItemStack, boolean, boolean) to trigger exp drops
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*/
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default boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect) {
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return this.breakNaturally(tool, triggerEffect, false);
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}
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/**
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* Breaks the block and spawns item drops as if a player had broken it
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* with a specific tool
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*
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* @param tool The tool or item in hand used for digging
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* @param triggerEffect Play the block break particle effect and sound
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* @param dropExperience drop exp if the block normally does so
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* @return true if the block was destroyed
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*/
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boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
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// Paper end
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/**
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/**
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* Simulate bone meal application to this block (if possible).
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* Simulate bone meal application to this block (if possible).
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*
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*
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