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Call PlayerReadyArrowEvent for when items in the offhand are used (#8842)
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1 changed files with 12 additions and 7 deletions
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@ -28,12 +28,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public ItemStack getProjectile(ItemStack stack) {
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if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
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@@ -0,0 +0,0 @@ public abstract class Player extends LivingEntity {
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return ItemStack.EMPTY;
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} else {
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- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
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+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper
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ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
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if (!itemstack1.isEmpty()) {
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return itemstack1;
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} else {
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- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
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+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper
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for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
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ItemStack itemstack2 = this.inventory.getItem(i);
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- if (predicate.test(itemstack2)) {
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+ if (predicate.test(itemstack2) && tryReadyArrow(stack, itemstack2)) { // Paper
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return itemstack2;
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}
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}
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