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Update TileEntity optimizations (again again) ...
hopefully less often now
This commit is contained in:
parent
eefd5936bb
commit
20b21ebf3d
2 changed files with 114 additions and 70 deletions
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@ -1,6 +1,6 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Mon, 11 Aug 2014 19:30:19 -0500
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Date: Mon, 11 Aug 2014 23:03:47 -0500
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Subject: [PATCH] Move sound handling out of the chest tick loop
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This allows us to disable ticking chests and enderchests without any
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@ -151,21 +151,21 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/github/paperspigot/ChunkTileEntityList.java
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+++ b/src/main/java/org/github/paperspigot/ChunkTileEntityList.java
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@@ -0,0 +0,0 @@ public class ChunkTileEntityList {
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TileEntityCommand.class,
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TileEntitySkull.class,
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TileEntityComparator.class,
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- TileEntityFlowerPot.class
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+ TileEntityFlowerPot.class,
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+ TileEntityChest.class,
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+ TileEntityEnderChest.class
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}) {
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put(ignored, 0);
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}
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TileEntityCommand.class,
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TileEntitySkull.class,
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TileEntityComparator.class,
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- TileEntityFlowerPot.class
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+ TileEntityFlowerPot.class,
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+ TileEntityChest.class,
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+ TileEntityEnderChest.class
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}) {
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put(ignored, 0);
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}
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// does findPlayer lookup, so this helps performance to slow down
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- put(TileEntityChest.class, 20);
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- put(TileEntityEnderChest.class, 20);
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put(TileEntityEnchantTable.class, 20);
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// does findPlayer lookup, so this helps performance to slow down
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- put(TileEntityChest.class, 20);
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- put(TileEntityEnderChest.class, 20);
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put(TileEntityEnchantTable.class, 20);
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// Slow things down that players won't notice due to craftbukkit "wall time" patches.
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// Slow things down that players won't notice due to craftbukkit "wall time" patches.
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--
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@ -1,6 +1,6 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 11 Aug 2014 21:46:33 -0500
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Date: Mon, 11 Aug 2014 23:00:13 -0500
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Subject: [PATCH] Optimize TileEntity ticking
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Re-organizes the servers TileEntity Tick List to be bucketed by type.
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@ -39,7 +39,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Spigot End
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- this.world.a(tileentity);
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+ // this.world.a(tileentity); // Handled by Improved Tick List (Only loaded chunks iterate)
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+ // this.world.a(tileentity); // PaperSpigot - Handled by Improved Tick List (Only loaded chunks iterate)
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}
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for (int i = 0; i < this.entitySlices.length; ++i) {
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@ -48,13 +48,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/TileEntity.java
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+++ b/src/main/java/net/minecraft/server/TileEntity.java
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@@ -0,0 +0,0 @@ public class TileEntity {
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}
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// Spigot end
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public CustomTimingsHandler tickTimer = org.bukkit.craftbukkit.SpigotTimings.getTileEntityTimings(this); // Spigot
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private static final Logger a = LogManager.getLogger();
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+ public boolean isAdded = false; // PaperSpigot - optimize contains checks
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private static Map i = new HashMap();
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private static Map j = new HashMap();
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protected World world;
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+ // PaperSpigot start - Optimized TileEntity Tick changes
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+ private static int tileEntityCounter = 0;
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+ public boolean isAdded = false;
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+ public int tileId = tileEntityCounter++;
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+ //PaperSpigot end
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+
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public TileEntity() {}
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private static void a(Class oclass, String s) {
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diff --git a/src/main/java/net/minecraft/server/TileEntityBeacon.java b/src/main/java/net/minecraft/server/TileEntityBeacon.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/TileEntityBeacon.java
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@ -94,7 +99,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void h() {
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super.h();
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- if (++this.k % 20 * 4 == 0) {
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+ if (++this.k % 4 == 0) { // PaperSpigot Reduced (20 * 4) -> 4 interval due to reduced tick rate from Improved Tick Handling
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+ if (++this.k % 4 == 0) { // PaperSpigot Reduced (20 * 4) -> 4 interval due to reduced tick rate from Improved Tick Handling
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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}
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@ -120,11 +125,20 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Spigot end
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protected List f = new ArrayList();
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- public Set tileEntityList = new HashSet(); // CraftBukkit - ArrayList -> HashSet
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+ public Set tileEntityList = new org.github.paperspigot.WorldTileEntityList(this); // CraftBukkit - ArrayList -> HashSet // PaperSpigot
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+ public Set tileEntityList = new org.github.paperspigot.WorldTileEntityList(this); // PaperSpigot // CraftBukkit - ArrayList -> HashSet
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private List a = new ArrayList();
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private List b = new ArrayList();
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public List players = new ArrayList();
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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// Spigot end
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- if (!tileentity.r() && tileentity.o() && this.isLoaded(tileentity.x, tileentity.y, tileentity.z)) {
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+ if (!tileentity.r() && tileentity.o() /*&& this.isLoaded(tileentity.x, tileentity.y, tileentity.z)*/) { // PaperSpigot - remove isLoaded check - done by the iterator per chunk
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try {
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tileentity.tickTimer.startTiming(); // Spigot
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tileentity.h();
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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if (tileentity.r()) {
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iterator.remove();
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@ -150,50 +164,52 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+import com.google.common.collect.ArrayListMultimap;
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+import com.google.common.collect.ListMultimap;
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+import com.google.common.collect.Maps;
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+import net.minecraft.server.*;
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+import net.minecraft.util.gnu.trove.map.hash.TObjectIntHashMap;
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+
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+import java.util.Collection;
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+import java.util.Iterator;
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+import java.util.List;
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+import java.util.Map;
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+
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+public class ChunkTileEntityList {
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+ final ListMultimap<Class, TileEntity> tickList = ArrayListMultimap.create();
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+ final Map<Class<? extends TileEntity>, ListMultimap<Integer, TileEntity>> tickList = Maps.newHashMap();
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+
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+ private static final TObjectIntHashMap<Class> tileEntityTickIntervals = new TObjectIntHashMap<Class>() {{
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+ // Use 0 for no ticking
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+ // These TE's have empty tick methods, doing nothing. Never bother ticking them.
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+ for (Class<? extends TileEntity> ignored : new Class[]{
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+ TileEntityRecordPlayer.class,
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+ TileEntityDispenser.class,
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+ TileEntityDropper.class,
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+ TileEntitySign.class,
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+ TileEntityNote.class,
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+ TileEntityEnderPortal.class,
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+ TileEntityCommand.class,
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+ TileEntitySkull.class,
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+ TileEntityComparator.class,
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+ TileEntityFlowerPot.class
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+ }) {
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+ put(ignored, 0);
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+ }
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+ private static final TObjectIntHashMap<Class<? extends TileEntity>> tileEntityTickIntervals =
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+ new TObjectIntHashMap<Class<? extends TileEntity>>() {{
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+ // Use 0 for no ticking
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+ // These TE's have empty tick methods, doing nothing. Never bother ticking them.
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+ for (Class<? extends TileEntity> ignored : new Class[]{
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+ TileEntityRecordPlayer.class,
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+ TileEntityDispenser.class,
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+ TileEntityDropper.class,
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+ TileEntitySign.class,
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+ TileEntityNote.class,
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+ TileEntityEnderPortal.class,
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+ TileEntityCommand.class,
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+ TileEntitySkull.class,
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+ TileEntityComparator.class,
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+ TileEntityFlowerPot.class
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+ }) {
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+ put(ignored, 0);
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+ }
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+
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+ // does findPlayer lookup, so this helps performance to slow down
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+ put(TileEntityChest.class, 20);
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+ put(TileEntityEnderChest.class, 20);
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+ put(TileEntityEnchantTable.class, 20);
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+ // does findPlayer lookup, so this helps performance to slow down
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+ put(TileEntityChest.class, 20);
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+ put(TileEntityEnderChest.class, 20);
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+ put(TileEntityEnchantTable.class, 20);
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+
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+ // Slow things down that players won't notice due to craftbukkit "wall time" patches.
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+ put(TileEntityFurnace.class, 10);
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+ put(TileEntityBrewingStand.class, 10);
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+ // Slow things down that players won't notice due to craftbukkit "wall time" patches.
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+ put(TileEntityFurnace.class, 10);
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+ put(TileEntityBrewingStand.class, 10);
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+
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+ // Vanilla controlled values - These are checks already done in vanilla, so don't tick on ticks we know
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+ // won't do anything anyways
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+ put(TileEntityBeacon.class, 80);
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+ put(TileEntityLightDetector.class, 20);
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+ }};
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+ // Vanilla controlled values - These are checks already done in vanilla, so don't tick on ticks we know
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+ // won't do anything anyways
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+ put(TileEntityBeacon.class, 80);
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+ put(TileEntityLightDetector.class, 20);
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+ }};
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+
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+ public static Integer getInterval(Class cls) {
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+ public static Integer getInterval(Class<? extends TileEntity> cls) {
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+ Integer tickInterval = tileEntityTickIntervals.get(cls);
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+ return tickInterval != null ? tickInterval : 1;
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+ }
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@ -208,33 +224,63 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return new ChunkTileEntityIterator();
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+ }
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+
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+
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+ public boolean add(TileEntity entity) {
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+ entity.isAdded = true;
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+ return tickList.put(entity.getClass(), entity);
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+ int bucket = getBucketId(entity);
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+ ListMultimap<Integer, TileEntity> typeBucket = getBucket(entity);
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+ return typeBucket.put(bucket, entity);
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+ }
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+
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+ public boolean remove(TileEntity entity) {
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+ if (!entity.isAdded) {
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+ return false;
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+ }
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+ entity.isAdded = false;
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+ return tickList.remove(entity.getClass(), entity);
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+ int bucket = getBucketId(entity);
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+ ListMultimap<Integer, TileEntity> typeBucket = getBucket(entity);
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+ return typeBucket.remove(bucket, entity);
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+ }
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+
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+ private ListMultimap<Integer, TileEntity> getBucket(TileEntity entity) {
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+ final Class<? extends TileEntity> cls = entity.getClass();
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+
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+ ListMultimap<Integer, TileEntity> typeBucket = tickList.get(cls);
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+ if (typeBucket == null) {
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+ typeBucket = ArrayListMultimap.create();
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+ tickList.put(cls, typeBucket);
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+ }
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+ return typeBucket;
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+ }
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+
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+ private static int getBucketId(TileEntity entity) {
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+ Integer interval = getInterval(entity.getClass());
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+ if (interval < 1) {
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+ interval = 1; // Prevent divide by zero errors.
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+ }
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+ return entity.tileId % interval;
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+ }
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+
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+ private class ChunkTileEntityIterator implements Iterator {
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+ Iterator<Map.Entry<Class, Collection<TileEntity>>> typeIterator;
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+ Map.Entry<Class, Collection<TileEntity>> curType = null;
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+ Iterator<Map.Entry<Class<? extends TileEntity>, ListMultimap<Integer, TileEntity>>> typeIterator;
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+ Map.Entry<Class <? extends TileEntity>, ListMultimap<Integer, TileEntity>> curType = null;
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+ Iterator<TileEntity> listIterator = null;
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+
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+ {
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+ typeIterator = tickList.asMap().entrySet().iterator();
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+ typeIterator = tickList.entrySet().iterator();
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+ nextType();
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+ }
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+
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+ private boolean nextType() {
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+ if (typeIterator.hasNext()) {
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+ curType = typeIterator.next();
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+ final Integer interval = ChunkTileEntityList.getInterval(curType.getKey());
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+ if (world.getTime() % interval != 0) {
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+ listIterator = curType.getValue().iterator();
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+
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+ final ListMultimap<Integer, TileEntity> buckets = curType.getValue();
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+
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+ final Integer interval = getInterval(curType.getKey());
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+ int bucket = (int) (world.getTime() % interval);
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+ final List<TileEntity> tileList = buckets.get(bucket);
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+ if (tileList != null && !tileList.isEmpty()) {
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+ listIterator = tileList.iterator();
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+ } else {
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+ listIterator = null;
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+ }
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@ -267,7 +313,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+}
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\ No newline at end of file
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diff --git a/src/main/java/org/github/paperspigot/WorldTileEntityList.java b/src/main/java/org/github/paperspigot/WorldTileEntityList.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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@ -299,7 +344,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ @Override
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+ public boolean add(Object o) {
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+ return o instanceof TileEntity && ChunkTileEntityList.getInterval(o.getClass()) > 0 && add((TileEntity) o);
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+ return o instanceof TileEntity && ChunkTileEntityList.getInterval(((TileEntity)o).getClass()) > 0 && add((TileEntity) o);
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+ }
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+
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+ private boolean add(TileEntity entity) {
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@ -380,5 +425,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+}
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\ No newline at end of file
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--
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