From 216cddb2ab1473c642c40b9f09b612fa0877a13b Mon Sep 17 00:00:00 2001 From: Travis Watkins Date: Mon, 29 Oct 2012 12:38:34 -0500 Subject: [PATCH] Get skull data before destroying block. Fixes BUKKIT-2723 Skull blocks store their type in a tile entity and use their block data as rotation. When breaking a block the block data is used for determining what item to drop. Simply changing this to use the skull method for getting their drop data is not enough because their tile entity is already gone. Therefore we have to special case skulls to get the correct data _and_ get that data before breaking the block. --- .../java/net/minecraft/server/Explosion.java | 10 ++++++++-- .../minecraft/server/ItemInWorldManager.java | 5 +++++ .../java/org/bukkit/craftbukkit/CraftWorld.java | 6 +++++- .../bukkit/craftbukkit/block/CraftBlock.java | 17 ++++++++++++----- 4 files changed, 30 insertions(+), 8 deletions(-) diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java index fb30dc1033..cf2108c6f8 100644 --- a/src/main/java/net/minecraft/server/Explosion.java +++ b/src/main/java/net/minecraft/server/Explosion.java @@ -264,8 +264,14 @@ public class Explosion { // CraftBukkit - stop explosions from putting out fire if (l > 0 && l != Block.FIRE.id) { - // CraftBukkit - Block.byId[l].dropNaturally(this.world, i, j, k, this.world.getData(i, j, k), event.getYield(), 0); + // CraftBukkit start - special case skulls, add yield + int data = this.world.getData(i, j, k); + if (l == Block.SKULL.id) { + data = Block.SKULL.getDropData(this.world, i, j, k); + } + + Block.byId[l].dropNaturally(this.world, i, j, k, data, event.getYield(), 0); + // CraftBukkit end if (this.world.setRawTypeIdAndData(i, j, k, 0, 0, this.world.isStatic)) { this.world.applyPhysics(i, j, k, 0); } diff --git a/src/main/java/net/minecraft/server/ItemInWorldManager.java b/src/main/java/net/minecraft/server/ItemInWorldManager.java index cb13808f49..025c25a784 100644 --- a/src/main/java/net/minecraft/server/ItemInWorldManager.java +++ b/src/main/java/net/minecraft/server/ItemInWorldManager.java @@ -291,6 +291,11 @@ public class ItemInWorldManager { int l = this.world.getTypeId(i, j, k); if (Block.byId[l] == null) return false; // CraftBukkit - a plugin set block to air without cancelling int i1 = this.world.getData(i, j, k); + // CraftBukkit start - special case skulls, their item data comes from a tile entity + if (l == Block.SKULL.id) { + i1 = Block.SKULL.getDropData(world, i, j, k); + } + // CraftBukkit end this.world.a(this.player, 2001, i, j, k, l + (this.world.getData(i, j, k) << 12)); boolean flag = this.d(i, j, k); diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 277c3b3dec..2ca3078d97 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -1083,7 +1083,11 @@ public class CraftWorld implements World { int blockY = block.getY(); int blockZ = block.getZ(); // following code is lifted from Explosion.a(boolean), and modified - net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, block.getData(), yield, 0); + int data = block.getData(); + if (blockId == net.minecraft.server.Block.SKULL.id) { + data = net.minecraft.server.Block.SKULL.getDropData(this.world, blockX, blockY, blockZ); + } + net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, data, yield, 0); block.setType(org.bukkit.Material.AIR); // not sure what this does, seems to have something to do with the 'base' material of a block. // For example, WOODEN_STAIRS does something with WOOD in this method diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java index c5c11fddb1..b1eb4fc6ac 100644 --- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java +++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java @@ -342,15 +342,22 @@ public class CraftBlock implements Block { } public boolean breakNaturally() { + // Order matters here, need to drop before setting to air so skulls can get their data net.minecraft.server.Block block = net.minecraft.server.Block.byId[this.getTypeId()]; byte data = getData(); + boolean result = false; + + if (block != null) { + if (block.id == net.minecraft.server.Block.SKULL.id) { + data = (byte) block.getDropData(chunk.getHandle().world, x, y, z); + } + + block.dropNaturally(chunk.getHandle().world, x, y, z, data, 1.0F, 0); + result = true; + } setTypeId(Material.AIR.getId()); - if (block != null) { - block.dropNaturally(chunk.getHandle().world, x, y, z, data, 1.0F, 0); - return true; - } - return false; + return result; } public boolean breakNaturally(ItemStack item) {