Improve documentation of the PlayerInteractEvent and PlayerInteractAtEntityEvent

By: EthanZeigler <ethanzeigler@gmail.com>
This commit is contained in:
Bukkit/Spigot 2016-12-24 09:27:52 -05:00
parent bfcdae7381
commit 2269ab23b5
2 changed files with 5 additions and 3 deletions

View file

@ -7,8 +7,8 @@ import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.util.Vector;
/**
* Represents an event that is called when a player right clicks an entity
* with a location on the entity the was clicked.
* Represents an event that is called when a player right clicks an entity that
* also contains the location where the entity was clicked.
*/
public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent {
private static final HandlerList handlers = new HandlerList();

View file

@ -11,7 +11,9 @@ import org.bukkit.event.block.Action;
import org.bukkit.inventory.EquipmentSlot;
/**
* Called when a player interacts with an object or air.
* Represents an event that is called when a player interacts with an object or
* air, potentially fired once for each hand. The hand can be determined using
* {@link #getHand()}.
* <p>
* This event will fire as cancelled if the vanilla behavior
* is to do nothing (e.g interacting with air)