From 23a94053b049c23ac77ac57fea30891e11fd99f6 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 6 Mar 2016 16:25:50 +1100
Subject: [PATCH] Remove redundant syncInventory on world change

---
 nms-patches/PlayerList.patch | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/nms-patches/PlayerList.patch b/nms-patches/PlayerList.patch
index 9af00a61c6..80e7bd838f 100644
--- a/nms-patches/PlayerList.patch
+++ b/nms-patches/PlayerList.patch
@@ -473,13 +473,14 @@
 -        worldserver.addEntity(entityplayer1);
 -        this.players.add(entityplayer1);
 -        this.j.put(entityplayer1.getUniqueID(), entityplayer1);
+-        entityplayer1.syncInventory();
 +        if (!entityplayer.playerConnection.isDisconnected()) {
 +            worldserver.getPlayerChunkMap().addPlayer(entityplayer1);
 +            worldserver.addEntity(entityplayer1);
 +            this.players.add(entityplayer1);
 +            this.j.put(entityplayer1.getUniqueID(), entityplayer1);
 +        }
-         entityplayer1.syncInventory();
++        // entityplayer1.syncInventory();
          entityplayer1.setHealth(entityplayer1.getHealth());
 +        // Added from changeDimension
 +        updateClient(entityplayer); // Update health, etc...