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[Bleeding] Allow custom inventory views to change their type to BREWING or ENCHANTING, and also allow them to change their title and size. Fixes BUKKIT-1190
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parent
db5f804482
commit
241cf1c664
1 changed files with 24 additions and 5 deletions
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@ -11,8 +11,10 @@ import net.minecraft.server.Packet100OpenWindow;
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import net.minecraft.server.Slot;
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public class CraftContainer extends Container {
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InventoryView view;
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InventoryType cachedType;
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private InventoryView view;
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private InventoryType cachedType;
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private String cachedTitle;
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private int cachedSize;
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public CraftContainer(InventoryView view, int id) {
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this.view = view;
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@ -21,6 +23,8 @@ public class CraftContainer extends Container {
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IInventory top = ((CraftInventory)view.getTopInventory()).getInventory();
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IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
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cachedType = view.getType();
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cachedTitle = view.getTitle();
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cachedSize = getSize();
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setupSlots(top, bottom);
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}
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@ -29,15 +33,21 @@ public class CraftContainer extends Container {
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return view;
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}
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private int getSize() {
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return view.getTopInventory().getSize();
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}
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@Override
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public boolean b(EntityHuman entityhuman) {
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if (cachedType == view.getType()) {
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if (cachedType == view.getType() && cachedSize == getSize() && cachedTitle.equals(view.getTitle())) {
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return true;
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}
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// If the window type has changed for some reason, update the player
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// This method will be called every tick or something, so it's
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// as good a place as any to put something like this.
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boolean typeChanged = (cachedType != view.getType());
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cachedType = view.getType();
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cachedTitle = view.getTitle();
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if (view.getPlayer() instanceof CraftPlayer) {
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CraftPlayer player = (CraftPlayer) view.getPlayer();
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int type;
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@ -51,6 +61,12 @@ public class CraftContainer extends Container {
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case DISPENSER:
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type = 3;
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break;
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case ENCHANTING:
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type = 4;
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break;
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case BREWING:
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type = 5;
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break;
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default:
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type = 0;
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break;
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@ -59,8 +75,11 @@ public class CraftContainer extends Container {
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IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
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this.d.clear();
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this.e.clear();
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setupSlots(top, bottom);
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player.getHandle().netServerHandler.sendPacket(new Packet100OpenWindow(this.windowId, type, "Crafting", 9));
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if (typeChanged) {
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setupSlots(top, bottom);
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}
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int size = getSize();
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player.getHandle().netServerHandler.sendPacket(new Packet100OpenWindow(this.windowId, type, cachedTitle, size));
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player.updateInventory();
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}
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return true;
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