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#1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
By: 2008Choco <hawkeboyz2@hotmail.com>
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2 changed files with 32 additions and 0 deletions
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@ -249,6 +249,14 @@ public abstract class PotionEffectType implements Keyed, Translatable {
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*/
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public abstract boolean isInstant();
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/**
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* Returns the {@link PotionEffectTypeCategory category} of this effect type.
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*
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* @return the category
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*/
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@NotNull
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public abstract PotionEffectTypeCategory getCategory();
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/**
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* Returns the color of this effect type.
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*
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@ -0,0 +1,24 @@
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package org.bukkit.potion;
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/**
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* Represents a category of {@link PotionEffectType} and its effect on an entity.
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*/
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public enum PotionEffectTypeCategory {
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/**
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* Beneficial effects that positively impact an entity, such as Regeneration,
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* Absorption, or Fire Resistance.
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*/
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BENEFICIAL,
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/**
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* Harmful effects that negatively impact an entity, such as Blindness, Wither,
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* or Levitation.
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*/
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HARMFUL,
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/**
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* Neutral effects that have neither a positive nor negative effect on an
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* entity, such as Glowing or Bad Omen.
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*/
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NEUTRAL;
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}
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