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Properly forward DispenseEvent #getItem to saddle
Correctly use the DispenseEvent's #getItem ItemStack when placing the saddle on entities during a dispense behaviour instead of the original stack.
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1 changed files with 9 additions and 0 deletions
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@ -36,6 +36,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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ArmorStand entityarmorstand = (ArmorStand) EntityType.ARMOR_STAND.spawn(worldserver, consumer, blockposition, MobSpawnType.DISPENSER, false, false);
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ArmorStand entityarmorstand = (ArmorStand) EntityType.ARMOR_STAND.spawn(worldserver, consumer, blockposition, MobSpawnType.DISPENSER, false, false);
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if (entityarmorstand != null) {
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if (entityarmorstand != null) {
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@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
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return stack;
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}
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}
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- ((Saddleable) list.get(0)).equipSaddle(itemstack1, SoundSource.BLOCKS);
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+ ((Saddleable) list.get(0)).equipSaddle(CraftItemStack.asNMSCopy(event.getItem()), SoundSource.BLOCKS); // Paper - track changed items in dispense event
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// CraftBukkit end
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if (shrink) stack.shrink(1); // Paper - actually handle here
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this.setSuccess(true);
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@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
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@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
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int y = blockposition.getY();
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int y = blockposition.getY();
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int z = blockposition.getZ();
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int z = blockposition.getZ();
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