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Use empty itemstack, not null in PlayerInteractManager
Introduced in 93e5439f96
Fixes GH-1642
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parent
93e5439f96
commit
285a69dbe1
1 changed files with 2 additions and 2 deletions
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@ -13,14 +13,14 @@ keep the clone of the item used to a non empty value so it represents
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the item used.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 23fc4d8e14..599bdf054f 100644
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index 23fc4d8e1..0b6c25936 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -0,0 +0,0 @@ public class PlayerInteractManager {
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ItemStack itemstack1 = this.player.getItemInMainHand();
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boolean flag1 = this.player.hasBlock(iblockdata);
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+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : null; // Paper - MC-136865 - clone before use
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+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
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itemstack1.a(this.world, iblockdata, blockposition, this.player);
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// CraftBukkit start - Check if block should drop items
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if (flag && flag1 && event.isDropItems()) {
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