Fix/improve the last upstream update (#6780)

This commit is contained in:
Jake Potrebic 2021-10-16 11:57:05 -07:00
parent 0339e8a094
commit 2943a22d37
3 changed files with 212 additions and 137 deletions

View file

@ -244,3 +244,6 @@ public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations fromBukkitS
# Add methods to find targets for lightning strikes
public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
# Improve CraftBlockStates
public net.minecraft.world.level.block.entity.BlockEntityType validBlocks

View file

@ -1,30 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 7 Oct 2021 20:49:13 -0700
Subject: [PATCH] Fix unplaced block states after new chunk gen API
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
@@ -0,0 +0,0 @@ public class CraftBeehive extends CraftBlockEntityState<BeehiveBlockEntity> impl
List<Bee> bees = new ArrayList<>();
if (isPlaced()) {
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation"); // Paper - don't fail if block isnt placed, this method did not use to fail
BeehiveBlockEntity beehive = ((BeehiveBlockEntity) this.getTileEntityFromWorld());
for (Entity bee : beehive.releaseBees(this.getHandle(), BeeReleaseStatus.BEE_RELEASED, true)) {
bees.add((Bee) bee.getBukkitEntity());
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
@@ -0,0 +0,0 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
if (!isPlaced() || isWorldGeneration()) {
return inventory;
}
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead"); // Paper - move after placed check
// The logic here is basically identical to the logic in BlockChest.interact
CraftWorld world = (CraftWorld) this.getWorld();

View file

@ -9,6 +9,19 @@ block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
@@ -0,0 +0,0 @@ public abstract class BlockEntity implements net.minecraft.server.KeyedObject {
// Paper end
if (this.level == null) return null;
org.bukkit.block.Block block = this.level.getWorld().getBlockAt(this.worldPosition.getX(), this.worldPosition.getY(), this.worldPosition.getZ());
- if (block.getType() == org.bukkit.Material.AIR) return null;
+ // if (block.getType() == org.bukkit.Material.AIR) return null; // Paper - actually get the tile entity if it still exists
org.bukkit.block.BlockState state = block.getState(useSnapshot); // Paper
if (state instanceof InventoryHolder) return (InventoryHolder) state;
return null;
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java
@ -22,6 +35,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
import net.minecraft.world.level.block.entity.CampfireBlockEntity;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
@Override
public CraftBlockState createBlockState(World world, BlockPos blockPosition, net.minecraft.world.level.block.state.BlockState blockData, BlockEntity tileEntity) {
// When a block is being destroyed, the TileEntity may temporarily still exist while the block's type has already been set to AIR. We ignore the TileEntity in this case.
- Preconditions.checkState(tileEntity == null || CraftMagicNumbers.getMaterial(blockData.getBlock()) == Material.AIR, "Unexpected BlockState for %s", CraftMagicNumbers.getMaterial(blockData.getBlock()));
+ Preconditions.checkState(tileEntity == null/* || CraftMagicNumbers.getMaterial(blockData.getBlock()) == Material.AIR*/, "Unexpected BlockState for %s", CraftMagicNumbers.getMaterial(blockData.getBlock())); // Paper - don't ignore the TileEntity while its still valid
return new CraftBlockState(world, blockPosition, blockData);
}
};
@ -33,72 +51,143 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end
static {
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.SPRUCE_WALL_SIGN,
Material.WARPED_SIGN,
Material.WARPED_WALL_SIGN
- register(
- Arrays.asList(
- Material.ACACIA_SIGN,
- Material.ACACIA_WALL_SIGN,
- Material.BIRCH_SIGN,
- Material.BIRCH_WALL_SIGN,
- Material.CRIMSON_SIGN,
- Material.CRIMSON_WALL_SIGN,
- Material.DARK_OAK_SIGN,
- Material.DARK_OAK_WALL_SIGN,
- Material.JUNGLE_SIGN,
- Material.JUNGLE_WALL_SIGN,
- Material.OAK_SIGN,
- Material.OAK_WALL_SIGN,
- Material.SPRUCE_SIGN,
- Material.SPRUCE_WALL_SIGN,
- Material.WARPED_SIGN,
- Material.WARPED_WALL_SIGN
- ), CraftSign.class, CraftSign::new, SignBlockEntity::new
+ ), BlockEntityType.SIGN, CraftSign.class, CraftSign::new, SignBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.WITHER_SKELETON_WALL_SKULL,
Material.ZOMBIE_HEAD,
Material.ZOMBIE_WALL_HEAD
- );
-
- register(
- Arrays.asList(
- Material.CREEPER_HEAD,
- Material.CREEPER_WALL_HEAD,
- Material.DRAGON_HEAD,
- Material.DRAGON_WALL_HEAD,
- Material.PLAYER_HEAD,
- Material.PLAYER_WALL_HEAD,
- Material.SKELETON_SKULL,
- Material.SKELETON_WALL_SKULL,
- Material.WITHER_SKELETON_SKULL,
- Material.WITHER_SKELETON_WALL_SKULL,
- Material.ZOMBIE_HEAD,
- Material.ZOMBIE_WALL_HEAD
- ), CraftSkull.class, CraftSkull::new, SkullBlockEntity::new
+ ), BlockEntityType.SKULL, CraftSkull.class, CraftSkull::new, SkullBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.COMMAND_BLOCK,
Material.REPEATING_COMMAND_BLOCK,
Material.CHAIN_COMMAND_BLOCK
- );
-
- register(
- Arrays.asList(
- Material.COMMAND_BLOCK,
- Material.REPEATING_COMMAND_BLOCK,
- Material.CHAIN_COMMAND_BLOCK
- ), CraftCommandBlock.class, CraftCommandBlock::new, CommandBlockEntity::new
+ ), BlockEntityType.COMMAND_BLOCK, CraftCommandBlock.class, CraftCommandBlock::new, CommandBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.WHITE_WALL_BANNER,
Material.YELLOW_BANNER,
Material.YELLOW_WALL_BANNER
- );
-
- register(
- Arrays.asList(
- Material.BLACK_BANNER,
- Material.BLACK_WALL_BANNER,
- Material.BLUE_BANNER,
- Material.BLUE_WALL_BANNER,
- Material.BROWN_BANNER,
- Material.BROWN_WALL_BANNER,
- Material.CYAN_BANNER,
- Material.CYAN_WALL_BANNER,
- Material.GRAY_BANNER,
- Material.GRAY_WALL_BANNER,
- Material.GREEN_BANNER,
- Material.GREEN_WALL_BANNER,
- Material.LIGHT_BLUE_BANNER,
- Material.LIGHT_BLUE_WALL_BANNER,
- Material.LIGHT_GRAY_BANNER,
- Material.LIGHT_GRAY_WALL_BANNER,
- Material.LIME_BANNER,
- Material.LIME_WALL_BANNER,
- Material.MAGENTA_BANNER,
- Material.MAGENTA_WALL_BANNER,
- Material.ORANGE_BANNER,
- Material.ORANGE_WALL_BANNER,
- Material.PINK_BANNER,
- Material.PINK_WALL_BANNER,
- Material.PURPLE_BANNER,
- Material.PURPLE_WALL_BANNER,
- Material.RED_BANNER,
- Material.RED_WALL_BANNER,
- Material.WHITE_BANNER,
- Material.WHITE_WALL_BANNER,
- Material.YELLOW_BANNER,
- Material.YELLOW_WALL_BANNER
- ), CraftBanner.class, CraftBanner::new, BannerBlockEntity::new
+ ), BlockEntityType.BANNER, CraftBanner.class, CraftBanner::new, BannerBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX
- );
-
- register(
- Arrays.asList(
- Material.SHULKER_BOX,
- Material.WHITE_SHULKER_BOX,
- Material.ORANGE_SHULKER_BOX,
- Material.MAGENTA_SHULKER_BOX,
- Material.LIGHT_BLUE_SHULKER_BOX,
- Material.YELLOW_SHULKER_BOX,
- Material.LIME_SHULKER_BOX,
- Material.PINK_SHULKER_BOX,
- Material.GRAY_SHULKER_BOX,
- Material.LIGHT_GRAY_SHULKER_BOX,
- Material.CYAN_SHULKER_BOX,
- Material.PURPLE_SHULKER_BOX,
- Material.BLUE_SHULKER_BOX,
- Material.BROWN_SHULKER_BOX,
- Material.GREEN_SHULKER_BOX,
- Material.RED_SHULKER_BOX,
- Material.BLACK_SHULKER_BOX
- ), CraftShulkerBox.class, CraftShulkerBox::new, ShulkerBoxBlockEntity::new
+ ), BlockEntityType.SHULKER_BOX, CraftShulkerBox.class, CraftShulkerBox::new, ShulkerBoxBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.RED_BED,
Material.WHITE_BED,
Material.YELLOW_BED
- );
-
- register(
- Arrays.asList(
- Material.BLACK_BED,
- Material.BLUE_BED,
- Material.BROWN_BED,
- Material.CYAN_BED,
- Material.GRAY_BED,
- Material.GREEN_BED,
- Material.LIGHT_BLUE_BED,
- Material.LIGHT_GRAY_BED,
- Material.LIME_BED,
- Material.MAGENTA_BED,
- Material.ORANGE_BED,
- Material.PINK_BED,
- Material.PURPLE_BED,
- Material.RED_BED,
- Material.WHITE_BED,
- Material.YELLOW_BED
- ), CraftBed.class, CraftBed::new, BedBlockEntity::new
+ ), BlockEntityType.BED, CraftBed.class, CraftBed::new, BedBlockEntity::new // Paper
);
register(
Arrays.asList(
Material.BEEHIVE,
Material.BEE_NEST
- );
-
- register(
- Arrays.asList(
- Material.BEEHIVE,
- Material.BEE_NEST
- ), CraftBeehive.class, CraftBeehive::new, BeehiveBlockEntity::new
+ ), BlockEntityType.BEEHIVE, CraftBeehive.class, CraftBeehive::new, BeehiveBlockEntity::new // Paper
);
register(
Arrays.asList(
Material.CAMPFIRE,
Material.SOUL_CAMPFIRE
- );
-
- register(
- Arrays.asList(
- Material.CAMPFIRE,
- Material.SOUL_CAMPFIRE
- ), CraftCampfire.class, CraftCampfire::new, CampfireBlockEntity::new
- );
-
@ -107,9 +196,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- Material.CHEST,
- Material.TRAPPED_CHEST
- ), CraftChest.class, CraftChest::new, ChestBlockEntity::new
+ ), BlockEntityType.CAMPFIRE, CraftCampfire.class, CraftCampfire::new, CampfireBlockEntity::new // Paper
);
- );
-
- register(Material.BARREL, CraftBarrel.class, CraftBarrel::new, BarrelBlockEntity::new);
- register(Material.BEACON, CraftBeacon.class, CraftBeacon::new, BeaconBlockEntity::new);
- register(Material.BELL, CraftBell.class, CraftBell::new, BellBlockEntity::new);
@ -134,61 +222,75 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- register(Material.SMOKER, CraftSmoker.class, CraftSmoker::new, SmokerBlockEntity::new);
- register(Material.SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new, SpawnerBlockEntity::new);
- register(Material.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new, StructureBlockEntity::new);
+ // Paper start
+ register(Material.CHEST, BlockEntityType.CHEST, CraftChest.class, CraftChest::new, ChestBlockEntity::new); // Paper - split up chests due to different block entity types
+ register(Material.TRAPPED_CHEST, BlockEntityType.TRAPPED_CHEST, CraftChest.class, CraftChest::new, net.minecraft.world.level.block.entity.TrappedChestBlockEntity::new); // Paper - split up chests due to different block entity types
+ register(Material.BARREL, BlockEntityType.BARREL, CraftBarrel.class, CraftBarrel::new, BarrelBlockEntity::new);
+ register(Material.BEACON, BlockEntityType.BEACON, CraftBeacon.class, CraftBeacon::new, BeaconBlockEntity::new);
+ register(Material.BELL, BlockEntityType.BELL, CraftBell.class, CraftBell::new, BellBlockEntity::new);
+ register(Material.BLAST_FURNACE, BlockEntityType.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new, BlastFurnaceBlockEntity::new);
+ register(Material.BREWING_STAND, BlockEntityType.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new, BrewingStandBlockEntity::new);
+ register(Material.COMPARATOR, BlockEntityType.COMPARATOR, CraftComparator.class, CraftComparator::new, ComparatorBlockEntity::new);
+ register(Material.CONDUIT, BlockEntityType.CONDUIT, CraftConduit.class, CraftConduit::new, ConduitBlockEntity::new);
+ register(Material.DAYLIGHT_DETECTOR, BlockEntityType.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new, DaylightDetectorBlockEntity::new);
+ register(Material.DISPENSER, BlockEntityType.DISPENSER, CraftDispenser.class, CraftDispenser::new, DispenserBlockEntity::new);
+ register(Material.DROPPER, BlockEntityType.DROPPER, CraftDropper.class, CraftDropper::new, DropperBlockEntity::new);
+ register(Material.ENCHANTING_TABLE, BlockEntityType.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new, EnchantmentTableBlockEntity::new);
+ register(Material.ENDER_CHEST, BlockEntityType.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new, EnderChestBlockEntity::new);
+ register(Material.END_GATEWAY, BlockEntityType.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new, TheEndGatewayBlockEntity::new);
+ register(Material.END_PORTAL, BlockEntityType.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new, TheEndPortalBlockEntity::new);
+ register(Material.FURNACE, BlockEntityType.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new, FurnaceBlockEntity::new);
+ register(Material.HOPPER, BlockEntityType.HOPPER, CraftHopper.class, CraftHopper::new, HopperBlockEntity::new);
+ register(Material.JIGSAW, BlockEntityType.JIGSAW, CraftJigsaw.class, CraftJigsaw::new, JigsawBlockEntity::new);
+ register(Material.JUKEBOX, BlockEntityType.JUKEBOX, CraftJukebox.class, CraftJukebox::new, JukeboxBlockEntity::new);
+ register(Material.LECTERN, BlockEntityType.LECTERN, CraftLectern.class, CraftLectern::new, LecternBlockEntity::new);
+ register(Material.MOVING_PISTON, BlockEntityType.PISTON, CraftMovingPiston.class, CraftMovingPiston::new, PistonMovingBlockEntity::new);
+ register(Material.SCULK_SENSOR, BlockEntityType.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new, SculkSensorBlockEntity::new);
+ register(Material.SMOKER, BlockEntityType.SMOKER, CraftSmoker.class, CraftSmoker::new, SmokerBlockEntity::new);
+ register(Material.SPAWNER, BlockEntityType.MOB_SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new, SpawnerBlockEntity::new);
+ register(Material.STRUCTURE_BLOCK, BlockEntityType.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new, StructureBlockEntity::new);
+ // Paper start - simplify
+ register(BlockEntityType.SIGN, CraftSign.class, CraftSign::new);
+ register(BlockEntityType.SKULL, CraftSkull.class, CraftSkull::new);
+ register(BlockEntityType.COMMAND_BLOCK, CraftCommandBlock.class, CraftCommandBlock::new);
+ register(BlockEntityType.BANNER, CraftBanner.class, CraftBanner::new);
+ register(BlockEntityType.SHULKER_BOX, CraftShulkerBox.class, CraftShulkerBox::new);
+ register(BlockEntityType.BED, CraftBed.class, CraftBed::new);
+ register(BlockEntityType.BEEHIVE, CraftBeehive.class, CraftBeehive::new);
+ register(BlockEntityType.CAMPFIRE, CraftCampfire.class, CraftCampfire::new);
+ register(BlockEntityType.CHEST, CraftChest.class, CraftChest::new); // Paper - split up chests due to different block entity types
+ register(BlockEntityType.TRAPPED_CHEST, CraftChest.class, CraftChest::new); // Paper - split up chests due to different block entity types
+ register(BlockEntityType.BARREL, CraftBarrel.class, CraftBarrel::new);
+ register(BlockEntityType.BEACON, CraftBeacon.class, CraftBeacon::new);
+ register(BlockEntityType.BELL, CraftBell.class, CraftBell::new);
+ register(BlockEntityType.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new);
+ register(BlockEntityType.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new);
+ register(BlockEntityType.COMPARATOR, CraftComparator.class, CraftComparator::new);
+ register(BlockEntityType.CONDUIT, CraftConduit.class, CraftConduit::new);
+ register(BlockEntityType.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new);
+ register(BlockEntityType.DISPENSER, CraftDispenser.class, CraftDispenser::new);
+ register(BlockEntityType.DROPPER, CraftDropper.class, CraftDropper::new);
+ register(BlockEntityType.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new);
+ register(BlockEntityType.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new);
+ register(BlockEntityType.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new);
+ register(BlockEntityType.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new);
+ register(BlockEntityType.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new);
+ register(BlockEntityType.HOPPER, CraftHopper.class, CraftHopper::new);
+ register(BlockEntityType.JIGSAW, CraftJigsaw.class, CraftJigsaw::new);
+ register(BlockEntityType.JUKEBOX, CraftJukebox.class, CraftJukebox::new);
+ register(BlockEntityType.LECTERN, CraftLectern.class, CraftLectern::new);
+ register(BlockEntityType.PISTON, CraftMovingPiston.class, CraftMovingPiston::new);
+ register(BlockEntityType.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new);
+ register(BlockEntityType.SMOKER, CraftSmoker.class, CraftSmoker::new);
+ register(BlockEntityType.MOB_SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new);
+ register(BlockEntityType.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new);
+ // Paper end
}
private static void register(Material blockType, BlockStateFactory<?> factory) {
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
Material blockType,
+ net.minecraft.world.level.block.entity.BlockEntityType<?> blockEntityType, // Paper
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
) {
- CraftBlockStates.register(Collections.singletonList(blockType), blockStateType, blockStateConstructor, tileEntityConstructor);
+ CraftBlockStates.register(Collections.singletonList(blockType), blockEntityType, blockStateType, blockStateConstructor, tileEntityConstructor); // Paper
}
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
List<Material> blockTypes,
+ net.minecraft.world.level.block.entity.BlockEntityType<?> blockEntityType, // Paper
- Material blockType,
+ net.minecraft.world.level.block.entity.BlockEntityType<? extends T> blockEntityType, // Paper
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
for (Material blockType : blockTypes) {
CraftBlockStates.register(blockType, factory);
- BiFunction<World, T, B> blockStateConstructor,
- BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
+ BiFunction<World, T, B> blockStateConstructor // Paper
) {
- CraftBlockStates.register(Collections.singletonList(blockType), blockStateType, blockStateConstructor, tileEntityConstructor);
- }
-
- private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
- List<Material> blockTypes,
- Class<B> blockStateType,
- BiFunction<World, T, B> blockStateConstructor,
- BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
- ) {
- BlockStateFactory<B> factory = new BlockEntityStateFactory<>(blockStateType, blockStateConstructor, tileEntityConstructor);
- for (Material blockType : blockTypes) {
- CraftBlockStates.register(blockType, factory);
+ // Paper start
+ BlockStateFactory<B> factory = new BlockEntityStateFactory<>(blockStateType, blockStateConstructor, blockEntityType::create);
+ for (net.minecraft.world.level.block.Block block : blockEntityType.validBlocks) {
+ CraftBlockStates.register(CraftMagicNumbers.getMaterial(block), factory);
}
+ CraftBlockStates.register(blockEntityType, factory); // Paper
+ CraftBlockStates.register(blockEntityType, factory);
+ // Paper end
}
private static BlockStateFactory<?> getFactory(Material material) {