EntityShootBowEvent consumeArrow and getArrowItem API

Adds ability to get what arrow was shot, and control if it should be consumed.
This commit is contained in:
Aikar 2013-06-15 19:52:04 -04:00
parent e7267acf84
commit 2961c3844c

View file

@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private final float force;
private boolean consumeItem;
private boolean cancelled;
// Paper start
@Deprecated
public void setConsumeArrow(boolean consumeArrow) {
this.setConsumeItem(consumeArrow);
}
@Deprecated
public boolean getConsumeArrow() {
return this.shouldConsumeItem();
}
@Nullable @Deprecated
public ItemStack getArrowItem() {
return this.getConsumable();
}
@Deprecated
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
}
@Deprecated
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
}
// Paper end
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
super(shooter);
this.bow = bow;