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Arrow Despawn Rate
By: md_5 <git@md-5.net>
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parent
9e02bc055b
commit
29a8c7f4b3
2 changed files with 15 additions and 4 deletions
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@ -49,7 +49,7 @@
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+ // CraftBukkit start - handle the owner before the rest of things
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+ this(type, x, y, z, world, stack, weapon, null);
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+ }
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+
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+ protected AbstractArrow(EntityType<? extends AbstractArrow> entitytypes, double d0, double d1, double d2, Level world, ItemStack itemstack, @Nullable ItemStack itemstack1, @Nullable LivingEntity ownerEntity) {
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+ this(entitytypes, world);
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+ this.setOwner(ownerEntity);
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@ -57,7 +57,7 @@
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+ this.pickupItemStack = itemstack.copy();
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+ this.setCustomName((Component) itemstack.get(DataComponents.CUSTOM_NAME));
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+ Unit unit = (Unit) itemstack.remove(DataComponents.INTANGIBLE_PROJECTILE);
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+
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if (unit != null) {
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this.pickup = AbstractArrow.Pickup.CREATIVE_ONLY;
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}
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@ -107,11 +107,13 @@
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this.hasImpulse = true;
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if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) {
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@@ -357,7 +381,7 @@
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@@ -356,8 +380,8 @@
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protected void tickDespawn() {
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++this.life;
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if (this.life >= 1200) {
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- if (this.life >= 1200) {
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- this.discard();
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+ if (this.life >= ((this instanceof ThrownTrident) ? this.level().spigotConfig.tridentDespawnRate : this.level().spigotConfig.arrowDespawnRate)) { // Spigot
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+ this.discard(EntityRemoveEvent.Cause.DESPAWN); // CraftBukkit - add Bukkit remove cause
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}
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@ -246,4 +246,13 @@ public class SpigotWorldConfig
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this.hopperCanLoadChunks = this.getBoolean( "hopper-can-load-chunks", false );
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this.log( "Hopper Transfer: " + this.hopperTransfer + " Hopper Check: " + this.hopperCheck + " Hopper Amount: " + this.hopperAmount + " Hopper Can Load Chunks: " + this.hopperCanLoadChunks );
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}
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public int arrowDespawnRate;
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public int tridentDespawnRate;
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private void arrowDespawnRate()
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{
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this.arrowDespawnRate = this.getInt( "arrow-despawn-rate", 1200 );
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this.tridentDespawnRate = this.getInt( "trident-despawn-rate", this.arrowDespawnRate );
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this.log( "Arrow Despawn Rate: " + this.arrowDespawnRate + " Trident Respawn Rate:" + this.tridentDespawnRate );
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}
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}
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