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Added missing EntitySquid, you can now prevent them from spawning!
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@ -746,6 +746,8 @@ public class World implements IBlockAccess {
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type = CreatureType.ZOMBIE;
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type = CreatureType.ZOMBIE;
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} else if (entity instanceof EntitySlime) {
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} else if (entity instanceof EntitySlime) {
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type = CreatureType.SLIME;
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type = CreatureType.SLIME;
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} else if (entity instanceof EntitySquid) {
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type = CreatureType.SQUID;
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}
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}
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if (type != null) {
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if (type != null) {
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