From 2b6c9f40aef19b5366a8ecd6bf2bb9900ce3c684 Mon Sep 17 00:00:00 2001
From: Lukas Hennig <lukas@wirsindwir.de>
Date: Mon, 24 Apr 2017 18:20:14 +0200
Subject: [PATCH] Set health before entity death.

---
 .../java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 27cd0d43df..5fbd124716 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -99,11 +99,11 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
             throw new IllegalArgumentException("Health must be between 0 and " + getMaxHealth() + "(" + health + ")");
         }
 
+        getHandle().setHealth((float) health);
+
         if (health == 0) {
             getHandle().die(DamageSource.GENERIC);
         }
-
-        getHandle().setHealth((float) health);
     }
 
     public double getMaxHealth() {