Fix for multi-stack adds

This commit is contained in:
Tahg 2011-02-05 00:02:09 -05:00
parent be10e54235
commit 2c798a9e9b
2 changed files with 5 additions and 5 deletions

View file

@ -209,7 +209,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
} else {
// More than a single stack!
if (item.getAmount() > getMaxItemStack()) {
setItem( firstFree, new CraftItemStack(item.getTypeId(), getMaxItemStack()));
setItem( firstFree, new CraftItemStack(item.getTypeId(), getMaxItemStack(), item.getDamage()));
item.setAmount(item.getAmount() - getMaxItemStack());
} else {
// Just store it

View file

@ -32,19 +32,19 @@ public class CraftItemStack extends ItemStack {
this(type.getId(), amount);
}
public CraftItemStack(final int type, final int amount, final byte damage) {
public CraftItemStack(final int type, final int amount, final short damage) {
this(type, amount, damage, null);
}
public CraftItemStack(final Material type, final int amount, final byte damage) {
public CraftItemStack(final Material type, final int amount, final short damage) {
this(type.getId(), amount, damage);
}
public CraftItemStack(final Material type, final int amount, final byte damage, final Byte data) {
public CraftItemStack(final Material type, final int amount, final short damage, final Byte data) {
this(type.getId(), amount, damage, data);
}
public CraftItemStack(int type, int amount, byte damage, Byte data) {
public CraftItemStack(int type, int amount, short damage, Byte data) {
this(new net.minecraft.server.ItemStack(type, amount, data != null ? data : damage));
}