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Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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From 3e395ff227edb3569b55062d798d83d0ac448323 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index c28cf58..0f66b39 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -45,6 +45,7 @@ public abstract class Entity implements ICommandListener {
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ public static Random SHARED_RANDOM = new Random(); // Paper
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static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -167,7 +168,7 @@ public abstract class Entity implements ICommandListener {
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this.width = 0.6F;
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this.length = 1.8F;
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this.av = 1;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.maxFireTicks = 1;
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this.justCreated = true;
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this.uniqueID = MathHelper.a(this.random);
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--
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2.7.4
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