Fix world saving in unloadWorld

This commit is contained in:
Philip Kelley 2022-03-16 12:08:50 +00:00 committed by MiniDigger | Martin
parent 8897cea0b0
commit 2eeca6f108

View file

@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Philip Kelley <philip@thoriumcube.org>
Date: Wed, 16 Mar 2022 12:05:59 +0000
Subject: [PATCH] Fix saving in unloadWorld
Change savingDisabled to false to ensure ServerLevel's saving logic gets called when unloadWorld is called with save = true
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 55c981f2c8070fc1bd9ecd4f4df140d9d0c68319..ff87e2690c696c2f055342c3828af5d6ff16b863 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1296,7 +1296,7 @@ public final class CraftServer implements Server {
try {
if (save) {
- handle.save(null, true, true);
+ handle.save(null, true, false); // Paper - don't disable saving
}
handle.getChunkSource().close(save);