Fix CLOSEST_PLAYER being used for all entities

By: Thinkofdeath <thinkofdeath@spigotmc.org>
This commit is contained in:
CraftBukkit/Spigot 2014-12-27 12:18:31 +00:00
parent d15ac3e596
commit 2fbdbad6a7

View file

@ -1,11 +1,11 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/PathfinderGoalNearestAttackableTarget.java 2014-11-28 17:43:43.297707431 +0000
+++ src/main/java/net/minecraft/server/PathfinderGoalNearestAttackableTarget.java 2014-11-28 17:38:23.000000000 +0000
--- ../work/decompile-8eb82bde//net/minecraft/server/PathfinderGoalNearestAttackableTarget.java 2014-12-27 12:18:17.361358975 +0000
+++ src/main/java/net/minecraft/server/PathfinderGoalNearestAttackableTarget.java 2014-12-27 12:18:17.369358975 +0000
@@ -48,7 +48,7 @@
}
public void c() {
- this.e.setGoalTarget(this.d);
+ this.e.setGoalTarget(this.d, org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_PLAYER, true); // Craftbukkit - reason
+ this.e.setGoalTarget(this.d, d instanceof EntityPlayer ? org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_PLAYER : org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_ENTITY, true); // Craftbukkit - reason
super.c();
}
}