Reduce work done in CraftMapCanvas.drawImage by limiting size of image and using System.arraycopy instead of for loops and use bitwise operations to do bounds checks.

This commit is contained in:
Barnaby 2024-06-29 12:06:51 +01:00
parent 9467a08b36
commit 318f7b2014
2 changed files with 37 additions and 6 deletions

View file

@ -91,12 +91,41 @@ public class CraftMapCanvas implements MapCanvas {
@Override
public void drawImage(int x, int y, Image image) {
byte[] bytes = MapPalette.imageToBytes(image);
for (int x2 = 0; x2 < image.getWidth(null); ++x2) {
for (int y2 = 0; y2 < image.getHeight(null); ++y2) {
this.setPixel(x + x2, y + y2, bytes[y2 * image.getWidth(null) + x2]);
// Paper start - Reduce work done by limiting size of image and using System.arraycopy
int width = 128 - x;
int height = 128 - y;
if (image.getHeight(null) < height)
height = image.getHeight(null);
// Create a subimage if the image is larger than the max allowed size
java.awt.image.BufferedImage temp;
if (image.getWidth(null) >= width && image instanceof java.awt.image.BufferedImage bImage) {
// If the image is larger than the max allowed size, get a subimage, otherwise use the image as is
if (image.getWidth(null) > width || image.getHeight(null) > height) {
temp = bImage.getSubimage(0, 0, width, height);
} else {
temp = bImage;
}
} else {
temp = new java.awt.image.BufferedImage(width, height, java.awt.image.BufferedImage.TYPE_INT_ARGB);
java.awt.Graphics2D graphics = temp.createGraphics();
graphics.drawImage(image, 0, 0, null);
graphics.dispose();
}
byte[] bytes = MapPalette.imageToBytes(temp);
// Since we now control the size of the image, we can safely use System.arraycopy
// If x is 0, we can just copy the entire image as width is 128 and height is <=(128-y)
if (x == 0) {
System.arraycopy(bytes, 0, this.buffer, y * 128, width * height);
return;
}
for (int y2 = 0; y2 < height; ++y2) {
System.arraycopy(bytes, 0, this.buffer, (y + y2) * 128 + x, width);
}
// Paper end
}
@Override

View file

@ -23,8 +23,10 @@ public class CraftMapRenderer extends MapRenderer {
@Override
public void render(MapView map, MapCanvas canvas, Player player) {
// Map
for (int x = 0; x < 128; ++x) {
for (int y = 0; y < 128; ++y) {
// Paper start - Swap inner and outer loops here to (theoretically) improve cache locality
for (int y = 0; y < 128; ++y) {
for (int x = 0; x < 128; ++x) {
// Paper end
canvas.setPixel(x, y, this.worldMap.colors[y * 128 + x]);
}
}