Fix interact event in adventure mode

This commit is contained in:
Jake Potrebic 2021-01-06 13:43:39 -08:00
parent f4d6a5ebc1
commit 31de60a66f

View file

@ -9,6 +9,15 @@ diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
IChatMutableComponent ichatmutablecomponent = (new ChatMessage("build.tooHigh", new Object[]{this.minecraftServer.getMaxBuildHeight()})).a(EnumChatFormat.RED);
this.player.playerConnection.sendPacket(new PacketPlayOutChat(ichatmutablecomponent, ChatMessageType.GAME_INFO, SystemUtils.b));
- } else if (enuminteractionresult.b()) {
+ } else if (enuminteractionresult.b() && !this.player.playerInteractManager.interactResult) {
this.player.swingHand(enumhand, true);
}
}
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player));