Rename item to weapon and projectile to projectile item in the event, adjust javadocs, fix using old parameter name when calling event in Player#getProjectile

This commit is contained in:
Chaosdave34 2024-12-23 09:29:40 +01:00
parent a5facdc5bc
commit 327417dc67
2 changed files with 16 additions and 20 deletions

View file

@ -8,39 +8,35 @@ import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
/**
* Called when a player tries to draw a bow or load a crossbow without having a suitable projectile in their inventory
* Called when a player tries to draw a bow or load a crossbow without having a suitable projectile item in their inventory
*/
@NullMarked
public class PlayerUseBowWithoutProjectileEvent extends PlayerEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final ItemStack item;
private ItemStack projectile;
private final ItemStack weapon;
private ItemStack projectileItem;
@ApiStatus.Internal
public PlayerUseBowWithoutProjectileEvent(final Player player, final ItemStack item) {
public PlayerUseBowWithoutProjectileEvent(final Player player, final ItemStack weapon) {
super(player);
this.item = item;
this.projectile = ItemStack.empty();
this.weapon = weapon;
this.projectileItem = ItemStack.empty();
}
/**
* Gets the item which the player tries to use
*
* @return the item
* @return The weapon wich the player tries to use
*/
public ItemStack getItem() {
return item.clone();
public ItemStack getWeapon() {
return weapon.clone();
}
/**
* Gets the projectile that should be used
*
* @return the projectile
* @return The projectile that should be used
*/
public ItemStack getProjectile() {
return projectile.clone();
public ItemStack getProjectileItem() {
return projectileItem.clone();
}
/**
@ -50,8 +46,8 @@ public class PlayerUseBowWithoutProjectileEvent extends PlayerEvent {
*
* @param projectile the projectile
*/
public void setProjectile(ItemStack projectile) {
this.projectile = projectile.clone();
public void setProjectileItem(ItemStack projectile) {
this.projectileItem = projectile.clone();
}
@Override

View file

@ -678,9 +678,9 @@
+ if (this.abilities.instabuild) {
+ return new ItemStack(Items.ARROW);
+ } else {
+ io.papermc.paper.event.player.PlayerUseBowWithoutProjectileEvent event = new io.papermc.paper.event.player.PlayerUseBowWithoutProjectileEvent((org.bukkit.entity.Player) getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(stack));
+ io.papermc.paper.event.player.PlayerUseBowWithoutProjectileEvent event = new io.papermc.paper.event.player.PlayerUseBowWithoutProjectileEvent((org.bukkit.entity.Player) getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(shootable));
+ event.callEvent();
+ return org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(event.getProjectile());
+ return org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(event.getProjectileItem());
+ }
+ // Paper end - PlayerUseBowWithoutProjectileEvent
}