From 333cc0c4e1c1dc39237f294668a924c0c8097915 Mon Sep 17 00:00:00 2001 From: mrapple Date: Sun, 25 Nov 2012 13:47:27 -0600 Subject: [PATCH] Add methods for working with arrows stuck in living entities Upstream added methods for this so the original methods are now deprecated --- .../java/org/bukkit/entity/LivingEntity.java | 54 ++++++++++++++++++- 1 file changed, 53 insertions(+), 1 deletion(-) diff --git a/paper-api/src/main/java/org/bukkit/entity/LivingEntity.java b/paper-api/src/main/java/org/bukkit/entity/LivingEntity.java index 7afa4674a7..598c88f02a 100644 --- a/paper-api/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/paper-api/src/main/java/org/bukkit/entity/LivingEntity.java @@ -243,12 +243,44 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource */ public int getArrowsInBody(); + // Paper start + /** + * Set the amount of arrows in the entity's body. + *

+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}. + * + * @param count amount of arrows in entity's body + */ + default void setArrowsInBody(final int count) { + this.setArrowsInBody(count, false); + } + // Paper end + /** * Set the amount of arrows in the entity's body. * * @param count amount of arrows in entity's body + * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event */ - public void setArrowsInBody(int count); + void setArrowsInBody(int count, boolean fireEvent); // Paper + + // Paper start - Add methods for working with arrows stuck in living entities + /** + * Sets the amount of ticks before the next arrow gets removed from the entities body. + *

+ * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick. + * + * @param ticks Amount of ticks + */ + void setNextArrowRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks); + + /** + * Gets the amount of ticks before the next arrow gets removed from the entities body. + * + * @return ticks Amount of ticks + */ + int getNextArrowRemoval(); + // Paper end - Add methods for working with arrows stuck in living entities /** * Returns the living entity's current maximum no damage ticks. @@ -787,4 +819,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource * @return Whether the entity is invisible */ public boolean isInvisible(); + + // Paper start + /** + * Get the number of arrows stuck in this entity + * @return Number of arrows stuck + * @deprecated use {@link #getArrowsInBody()} + */ + @Deprecated + int getArrowsStuck(); + + /** + * Set the number of arrows stuck in this entity + * + * @param arrows Number of arrows to stick in this entity + * @deprecated use {@link #setArrowsInBody(int, boolean)}. This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if + * you want to retain exact functionality, pass {@code true} for {@code fireEvent}. + */ + @Deprecated + void setArrowsStuck(int arrows); + // Paper end }