Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.

This commit is contained in:
md_5 2013-03-02 10:07:29 +11:00
parent 0920b554f4
commit 3345b8b177

View file

@ -0,0 +1,63 @@
From eb1de092bd176ad81a94836ecd8202b4bf372003 Mon Sep 17 00:00:00 2001
From: James Clarke <jamesrtclarke@me.com>
Date: Sat, 26 Jan 2013 10:39:45 +0000
Subject: [PATCH] ANSI color codes now reset text attributes. Fixes BUKKIT-3508
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
---
.../craftbukkit/command/ColouredConsoleSender.java | 34 +++++++++++-----------
1 file changed, 17 insertions(+), 17 deletions(-)
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
index c86253c..3ab8f3b 100644
--- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
@@ -22,28 +22,28 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender {
this.reader = ((CraftServer) getServer()).getReader();
this.terminal = reader.getTerminal();
- replacements.put(ChatColor.BLACK, Ansi.ansi().fg(Ansi.Color.BLACK).boldOff().toString());
- replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).boldOff().toString());
- replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).boldOff().toString());
- replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).boldOff().toString());
- replacements.put(ChatColor.DARK_RED, Ansi.ansi().fg(Ansi.Color.RED).boldOff().toString());
- replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).boldOff().toString());
- replacements.put(ChatColor.GOLD, Ansi.ansi().fg(Ansi.Color.YELLOW).boldOff().toString());
- replacements.put(ChatColor.GRAY, Ansi.ansi().fg(Ansi.Color.WHITE).boldOff().toString());
- replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().fg(Ansi.Color.BLACK).bold().toString());
- replacements.put(ChatColor.BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).bold().toString());
- replacements.put(ChatColor.GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).bold().toString());
- replacements.put(ChatColor.AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).bold().toString());
- replacements.put(ChatColor.RED, Ansi.ansi().fg(Ansi.Color.RED).bold().toString());
- replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).bold().toString());
- replacements.put(ChatColor.YELLOW, Ansi.ansi().fg(Ansi.Color.YELLOW).bold().toString());
- replacements.put(ChatColor.WHITE, Ansi.ansi().fg(Ansi.Color.WHITE).bold().toString());
+ replacements.put(ChatColor.BLACK, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
+ replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
+ replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
+ replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
+ replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
+ replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
+ replacements.put(ChatColor.GOLD, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
+ replacements.put(ChatColor.GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString());
+ replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
+ replacements.put(ChatColor.BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString());
+ replacements.put(ChatColor.GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString());
+ replacements.put(ChatColor.AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString());
+ replacements.put(ChatColor.RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).bold().toString());
+ replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
+ replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString());
+ replacements.put(ChatColor.WHITE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString());
replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Attribute.BLINK_SLOW).toString());
replacements.put(ChatColor.BOLD, Ansi.ansi().a(Attribute.UNDERLINE_DOUBLE).toString());
replacements.put(ChatColor.STRIKETHROUGH, Ansi.ansi().a(Attribute.STRIKETHROUGH_ON).toString());
replacements.put(ChatColor.UNDERLINE, Ansi.ansi().a(Attribute.UNDERLINE).toString());
replacements.put(ChatColor.ITALIC, Ansi.ansi().a(Attribute.ITALIC).toString());
- replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.DEFAULT).toString());
+ replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).toString());
}
@Override
--
1.8.1-rc2