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Optimize GameRules to use LinkedHashMap
Previously TreeMap was used which has poor get(K) performance.
This commit is contained in:
parent
9dc4d6448b
commit
33a5a0f84e
2 changed files with 91 additions and 3 deletions
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@ -1,4 +1,4 @@
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From 7ad9c299e87d66f79104c9f21043392b0d60700d Mon Sep 17 00:00:00 2001
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From 30a67e448eb304db37ace97ac0cc0f1347cd5bb6 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 30 Mar 2016 19:36:20 -0400
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Subject: [PATCH] MC Dev fixes
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@ -18,7 +18,7 @@ index bcb4b5e5c..c399bdecc 100644
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public static <C extends WorldGenFeatureConfiguration> WorldGenCarverWrapper<C> a(WorldGenCarver<C> worldgencarver, C c0) {
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diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
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index bd2a67cfc..330f5d0c1 100644
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index 16bca7942..13dc7abc5 100644
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--- a/src/main/java/net/minecraft/server/BlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BlockPosition.java
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@@ -10,7 +10,7 @@ import org.apache.logging.log4j.Logger;
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@ -146,6 +146,28 @@ index 66b168396..83db94c4a 100644
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}
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public Iterator<IBlockData> iterator() {
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diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
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index d954b94c3..fd2a4f1b8 100644
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--- a/src/main/java/net/minecraft/server/GameRules.java
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+++ b/src/main/java/net/minecraft/server/GameRules.java
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@@ -17,7 +17,7 @@ import javax.annotation.Nullable;
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public class GameRules {
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- private static final TreeMap<String, GameRules.GameRuleDefinition> a = (TreeMap) SystemUtils.a((Object) (new TreeMap()), (treemap) -> {
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+ private static final TreeMap<String, GameRules.GameRuleDefinition> a = SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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treemap.put("doFireTick", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("mobGriefing", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("keepInventory", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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@@ -133,7 +133,7 @@ public class GameRules {
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private final Supplier<ArgumentType<?>> d;
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private final BiFunction<CommandContext<CommandListenerWrapper>, String, String> e;
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- private EnumGameRuleType(Supplier supplier, BiFunction bifunction) {
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+ private EnumGameRuleType(Supplier supplier, BiFunction<CommandContext<CommandListenerWrapper>, String, String> bifunction) { // Paper - decompile fix
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this.d = supplier;
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this.e = bifunction;
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}
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diff --git a/src/main/java/net/minecraft/server/NBTBase.java b/src/main/java/net/minecraft/server/NBTBase.java
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index 1425584ed..b2757aad8 100644
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--- a/src/main/java/net/minecraft/server/NBTBase.java
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@ -263,5 +285,5 @@ index c01a05b25..478bf4997 100644
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this.data.put(s, persistentbase);
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}
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--
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2.20.1
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2.21.0
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@ -0,0 +1,66 @@
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From 14952f6e3e04fbfb6be1ae4e959b0cefe58681b5 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 4 Apr 2019 17:55:05 -0700
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Subject: [PATCH] Optimize GameRules to use LinkedHashMap
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Previously TreeMap was used which has poor get(K) performance.
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diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
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index fd2a4f1b8c..0bd5e02a28 100644
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--- a/src/main/java/net/minecraft/server/GameRules.java
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+++ b/src/main/java/net/minecraft/server/GameRules.java
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@@ -17,7 +17,17 @@ import javax.annotation.Nullable;
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public class GameRules {
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- private static final TreeMap<String, GameRules.GameRuleDefinition> a = SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper start - Optimize GameRules
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+ private static final int RULES_SIZE = 256;
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+
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+ private static <K, V> java.util.LinkedHashMap<K, V> linkedMapOf(final int capacity, final TreeMap<K, V> map) {
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+ final java.util.LinkedHashMap<K, V> ret = new java.util.LinkedHashMap<>(capacity);
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+ ret.putAll(map);
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+ return ret;
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+ }
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+
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+ private static final java.util.LinkedHashMap<String, GameRuleDefinition> a = GameRules.linkedMapOf(RULES_SIZE, SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper end
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treemap.put("doFireTick", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("mobGriefing", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("keepInventory", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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@@ -51,8 +61,8 @@ public class GameRules {
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treemap.put("doLimitedCrafting", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("maxCommandChainLength", new GameRules.GameRuleDefinition("65536", GameRules.EnumGameRuleType.NUMERICAL_VALUE));
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treemap.put("announceAdvancements", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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- });
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- private final TreeMap<String, GameRules.GameRuleValue> b = new TreeMap();
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+ })); // Paper - Optimize GameRules
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+ private final java.util.LinkedHashMap<String, GameRuleValue> b = new java.util.LinkedHashMap<>(RULES_SIZE); // Paper - Optimize GameRules
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public GameRules() {
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Iterator iterator = GameRules.a.entrySet().iterator();
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@@ -116,7 +126,7 @@ public class GameRules {
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return (GameRules.GameRuleValue) this.b.get(s);
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}
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- public static TreeMap<String, GameRules.GameRuleDefinition> getGameRules() {
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+ public static java.util.LinkedHashMap<String, GameRuleDefinition> getGameRules() { // Paper - Optimize GameRules
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return GameRules.a;
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}
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diff --git a/src/test/java/org/bukkit/GameRuleTest.java b/src/test/java/org/bukkit/GameRuleTest.java
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index 1ed0f4cf2b..40edb8d668 100644
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--- a/src/test/java/org/bukkit/GameRuleTest.java
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+++ b/src/test/java/org/bukkit/GameRuleTest.java
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@@ -21,7 +21,7 @@ public class GameRuleTest {
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@Test
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public void testMinecraftRules() {
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- TreeMap<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules();
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+ Map<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules(); // Paper - Optimize GameRules
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for (Map.Entry<String, GameRules.GameRuleDefinition> entry : minecraftRules.entrySet()) {
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GameRule<?> bukkitRule = GameRule.getByName(entry.getKey());
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--
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2.21.0
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