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Fix enderchest opening animation (#11635)
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1 changed files with 5 additions and 4 deletions
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@ -206,15 +206,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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return InteractionResult.SUCCESS;
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} else {
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- if (world instanceof ServerLevel serverLevel) {
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- playerEnderChestContainer.setActiveChest(enderChestBlockEntity);
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- player.openMenu(
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- new SimpleMenuProvider((i, inventory, playerx) -> ChestMenu.threeRows(i, inventory, playerEnderChestContainer), CONTAINER_TITLE)
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- );
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+ // Paper start - Fix InventoryOpenEvent cancellation - moved up;
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+ playerEnderChestContainer.setActiveChest(enderChestBlockEntity); // Needs to happen before ChestMenu.threeRows as it is required for opening animations
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+ if (world instanceof ServerLevel serverLevel && player.openMenu(
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+ new SimpleMenuProvider((i, inventory, playerx) -> ChestMenu.threeRows(i, inventory, playerEnderChestContainer), CONTAINER_TITLE)
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+ ).isPresent()) {
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+ // Paper end - Fix InventoryOpenEvent cancellation - moved up;
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playerEnderChestContainer.setActiveChest(enderChestBlockEntity);
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- player.openMenu(
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- new SimpleMenuProvider((i, inventory, playerx) -> ChestMenu.threeRows(i, inventory, playerEnderChestContainer), CONTAINER_TITLE)
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- );
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+ // Paper - Fix InventoryOpenEvent cancellation - moved up;
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player.awardStat(Stats.OPEN_ENDERCHEST);
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PiglinAi.angerNearbyPiglins(serverLevel, player, true);
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