Added getBlockReplacedState to BlockPlaceEvent, in case one wants to see what type of block was there previously.

This commit is contained in:
VictorD 2011-01-24 23:22:28 +01:00
parent 0675ead169
commit 3477a86995
2 changed files with 11 additions and 7 deletions

View file

@ -2,8 +2,9 @@ package net.minecraft.server;
// CraftBukkit start
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
@ -59,9 +60,12 @@ public class ItemBlock extends Item {
return false;
}
// CraftBukkit start - store the old data so we can undo it
int oldMaterial = world.a(i, j, k);
int oldData = world.b(i, j, k);
// CraftBukkit start
/* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
* rather than the block touching the face we clicked on.
*/
org.bukkit.block.Block replacedBlock = (blockClicked.getTypeId() == 78 || blockClicked.getTypeId() == 44) ? blockClicked:blockClicked.getFace(faceClicked);
final BlockState replacedBlockState = new CraftBlockState(replacedBlock);
if (world.a(a, i, j, k, false)) {
Block block = Block.m[a];
@ -88,7 +92,7 @@ public class ItemBlock extends Item {
// TODO make spawn size configurable
boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp();
BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, blockClicked, itemInHand, thePlayer, canBuild);
BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild);
server.getPluginManager().callEvent(bpe);
if (bpe.isCancelled() || !bpe.canBuild()) {
@ -102,7 +106,7 @@ public class ItemBlock extends Item {
world.b(i, j - 1, k, 44);
}
world.a(i, j, k, oldMaterial, oldData);
world.a(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getData().getData());
} else {
world.f(i, j, k, a); // <-- world.b does this on success (tell the world)

View file

@ -184,7 +184,7 @@ public class CraftBlockState implements BlockState {
private void createData(final byte data) {
Material mat = Material.getMaterial(type);
if (mat == null) {
if (mat == null || mat.getData() == null) {
this.data = new MaterialData(type, data);
} else {
this.data = mat.getNewData(data);