Add same infi-loop fix to other identical block of code I missed earlier

This commit is contained in:
DemonWav 2016-03-27 05:42:02 -05:00
parent 5108183346
commit 34973fe898

View file

@ -1,11 +1,11 @@
From 74052653db4261320e163b29c7d7e526cb0f5d99 Mon Sep 17 00:00:00 2001
From 6ab6d576f6c1a3ab8eedff24e7d4f0181e5575d5 Mon Sep 17 00:00:00 2001
From: DemonWav <demonwav@gmail.com>
Date: Sat, 26 Mar 2016 21:36:05 -0500
Subject: [PATCH] Prevent possible infinite loop in BlockPosition iterator
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index 2d56f02..84e862b 100644
index 2d56f02..b87c4c6 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -139,15 +139,17 @@ public class BlockPosition extends BaseBlockPosition {
@ -47,6 +47,45 @@ index 2d56f02..84e862b 100644
this.b = new BlockPosition(i, j, k);
return this.b;
@@ -187,15 +201,17 @@ public class BlockPosition extends BaseBlockPosition {
protected BlockPosition.MutableBlockPosition a() {
if (this.b == null) {
- this.b = new BlockPosition.MutableBlockPosition(blockposition.getX(), blockposition.getY(), blockposition.getZ());
+ this.b = new BlockPosition.MutableBlockPosition(blockposition2.getX(), blockposition2.getY(), blockposition2.getZ()); // Paper - use blockposition2 instead of blockposition to prevent infinite loops
return this.b;
- } else if (this.b.equals(blockposition1)) {
+ } else if (this.b.equals(blockposition3)) { // Paper - use blockposition3 instead of blockposition1 to prevent infinite loops
return (BlockPosition.MutableBlockPosition) this.endOfData();
} else {
int i = this.b.getX();
int j = this.b.getY();
int k = this.b.getZ();
+ // Paper start - use blockposition2 and blockposition3 to prevent infinite loops
+ /*
if (i < blockposition1.getX()) {
++i;
} else if (j < blockposition1.getY()) {
@@ -206,6 +222,18 @@ public class BlockPosition extends BaseBlockPosition {
j = blockposition.getY();
++k;
}
+ */
+ if (i < blockposition3.getX()) {
+ ++i;
+ } else if (j < blockposition3.getY()) {
+ i = blockposition2.getX();
+ ++j;
+ } else if (k < blockposition3.getZ()) {
+ i = blockposition2.getX();
+ j = blockposition2.getY();
+ ++k;
+ }
+ // Paper end
// Paper start - modify base position variables
((BaseBlockPosition) this.b).a = i;
--
2.7.4