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Fixed exp methods returning wrong values
By: Nathan Adams <dinnerbone@dinnerbone.com>
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parent
0939b7a7f9
commit
3505a6c77e
1 changed files with 20 additions and 6 deletions
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@ -458,28 +458,42 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return GameMode.getByValue(getHandle().itemInWorldManager.a());
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}
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public void giveExp(int exp) {
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getHandle().giveExp(exp);
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}
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public float getExp() {
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return getHandle().exp;
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}
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public void setExp(float exp) {
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getHandle().exp = exp;
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giveExp(0);
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}
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public int getExperience() {
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return getHandle().expTotal;
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return (int)(getExp() * 100);
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}
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public void setExperience(int exp) {
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getHandle().d(exp - getExperience());
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setExp(exp / 100);
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}
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public int getLevel() {
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return (int)getHandle().exp;
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return (int)getHandle().expLevel;
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}
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public void setLevel(int level) {
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getHandle().exp = level;
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getHandle().expLevel = level;
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}
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public int getTotalExperience() {
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return getHandle().expLevel;
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return getHandle().expTotal;
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}
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public void setTotalExperience(int exp) {
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getHandle().expLevel = exp;
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getHandle().expTotal = exp;
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if (getTotalExperience() > getExperience()) {
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getHandle().expTotal = getTotalExperience();
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