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Revert CB's SPIGOT-1903 fix in favor of ours
Fixes GH-453
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Spigot-Server-Patches/SPIGOT-1903-Use-alternate-fix.patch
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Spigot-Server-Patches/SPIGOT-1903-Use-alternate-fix.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 22 Oct 2016 15:32:31 -0500
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Subject: [PATCH] SPIGOT-1903: Use alternate fix
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Prevents rubber banding and moved too quickly issues
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Removes Spigot's fix in favor of the one previously in Paper
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See GH-453 for rationale
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener {
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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+ if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper
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float f = this.width / 2.0F;
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float f1 = this.length;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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// CraftBukkit end
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public void E_() {
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+ // Paper start - Unreverse the order of location update, GH-453
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+ this.d();
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// CraftBukkit start - SPIGOT-1903: reverse order of location update
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this.player.k_();
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- this.d();
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+ //this.d();
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+ // Paper end
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// CraftBukkit end
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this.player.setLocation(this.l, this.m, this.n, this.player.yaw, this.player.pitch);
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++this.e;
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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- private void d() {
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+ public void captureCurrentPosition() { d(); } private void d() { // Paper - OBFHELPER
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this.l = this.player.locX;
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this.m = this.player.locY;
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this.n = this.player.locZ;
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--
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