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Fix speed for launched trident using api ()

This commit is contained in:
Lulu13022002 2024-06-23 23:37:20 +02:00
parent 189504bc7f
commit 35acc5b73b

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@ -518,6 +518,15 @@ diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
} else {
launch = new net.minecraft.world.entity.projectile.Arrow(world, this.getHandle(), new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.ARROW), null);
}
- ((net.minecraft.world.entity.projectile.AbstractArrow) launch).shootFromRotation(this.getHandle(), this.getHandle().getXRot(), this.getHandle().getYRot(), 0.0F, 3.0F, 1.0F); // ItemBow
+ ((net.minecraft.world.entity.projectile.AbstractArrow) launch).shootFromRotation(this.getHandle(), this.getHandle().getXRot(), this.getHandle().getYRot(), 0.0F, Trident.class.isAssignableFrom(projectile) ? net.minecraft.world.item.TridentItem.SHOOT_POWER : 3.0F, 1.0F); // ItemBow // Paper - see TridentItem
} else if (ThrownPotion.class.isAssignableFrom(projectile)) {
if (LingeringPotion.class.isAssignableFrom(projectile)) {
launch = new net.minecraft.world.entity.projectile.ThrownPotion(world, this.getHandle());
@@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity { @@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
} else if (Firework.class.isAssignableFrom(projectile)) { } else if (Firework.class.isAssignableFrom(projectile)) {
Location location = this.getEyeLocation(); Location location = this.getEyeLocation();