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Only call EntityDamageEvents before actuallyHurt (#11045)
The recent upstream update moved around the event logic for EntiyDamageEvent and its derivatives. However, the event was called on every call to #hurt as it was moved out of actuallyHurt. This patch moves the invocation directly before the #actuallyHurt calls, respective invulnerable timings.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <git@lynxplay.dev>
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Date: Mon, 8 Jul 2024 22:01:08 +0200
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Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
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The recent upstream update moved around the event logic for
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EntiyDamageEvent and its derivatives.
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However, the event was called on every call to #hurt as it was moved out
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of actuallyHurt.
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This patch moves the invocation directly before the #actuallyHurt calls,
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respective invulnerable timings.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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// CraftBukkit start
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- EntityDamageEvent event = this.handleEntityDamage(source, amount);
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- amount = 0;
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- amount += (float) event.getDamage(DamageModifier.BASE);
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- amount += (float) event.getDamage(DamageModifier.BLOCKING);
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- amount += (float) event.getDamage(DamageModifier.FREEZING);
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- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ EntityDamageEvent event; // Paper - move this into the actual invuln check....
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// CraftBukkit end
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this.walkAnimation.setSpeed(1.5F);
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return false;
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}
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+
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// CraftBukkit start
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if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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return false;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.lastHurt = amount;
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flag1 = false;
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} else {
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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// CraftBukkit start
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if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
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return false;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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}
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+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
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+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
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+ // Taken from hurt()'s craftbukkit diff.
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+ float amount = 0;
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+ amount += (float) event.getDamage(DamageModifier.BASE);
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+ amount += (float) event.getDamage(DamageModifier.BLOCKING);
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+ amount += (float) event.getDamage(DamageModifier.FREEZING);
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+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ return amount;
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+ }
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+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
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+
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protected void blockUsingShield(LivingEntity attacker) {
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attacker.blockedByShield(this);
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}
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