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Fix server crash with BlockPopulator when entities are at a negative chunk border
By: DerFrZocker <derrieple@gmail.com>
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parent
c2e4e91b1b
commit
3a23c54a91
1 changed files with 2 additions and 2 deletions
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@ -94,7 +94,7 @@ public class CraftLimitedRegion extends CraftRegionAccessor implements LimitedRe
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for (net.minecraft.world.entity.Entity entity : entities) {
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for (net.minecraft.world.entity.Entity entity : entities) {
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if (entity.isAlive()) {
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if (entity.isAlive()) {
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// check if entity is still in region or if it got teleported outside it
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// check if entity is still in region or if it got teleported outside it
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Preconditions.checkState(isInRegion((int) entity.locX(), (int) entity.locY(), (int) entity.locZ()), "Entity %s is not in the region", entity);
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Preconditions.checkState(region.contains(entity.locX(), entity.locY(), entity.locZ()), "Entity %s is not in the region", entity);
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access.addEntity(entity);
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access.addEntity(entity);
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}
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}
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}
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}
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@ -111,7 +111,7 @@ public class CraftLimitedRegion extends CraftRegionAccessor implements LimitedRe
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@Override
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@Override
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public boolean isInRegion(Location location) {
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public boolean isInRegion(Location location) {
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return isInRegion(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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return region.contains(location.getX(), location.getY(), location.getZ());
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}
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}
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@Override
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@Override
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