re: Fixup improve tick loop patch

This commit is contained in:
Shane Freeder 2018-08-09 14:14:17 +01:00
parent 71490b2325
commit 3ac743124e
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@ -1,4 +1,4 @@
From fd2388050096e00efb4c5a9c9db2d604ad1aa693 Mon Sep 17 00:00:00 2001
From f4c7b7aa414803e6f57d9cdaaeb9542609f926e8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 1 Mar 2016 23:09:29 -0600
Subject: [PATCH] Further improve server tick loop
@ -12,18 +12,9 @@ Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index c72bdd29d1..c7b0cdaa20 100644
index c72bdd29d1..9db0540c1f 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -76,7 +76,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
private final List<ITickable> l = Lists.newArrayList();
public final MethodProfiler methodProfiler = new MethodProfiler();
private ServerConnection m; // Spigot
- private final ServerPing n = new ServerPing();
+4 private final ServerPing n = new ServerPing();
private final Random o = new Random();
public final DataFixer dataConverterManager;
private String serverIp;
@@ -142,7 +142,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
public org.bukkit.command.ConsoleCommandSender console;
public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;