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Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now fixes #10916
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1 changed files with 3 additions and 2 deletions
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@ -6,10 +6,10 @@ Subject: [PATCH] Fix CraftWorld#isChunkGenerated
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The upstream implementation is returning true for non-full chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index fe9e8d1d4ae1f7a4e8f4cf5688004fc969422b3c..95de729f0a02a202632ea85a4061607d632588e9 100644
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index fe9e8d1d4ae1f7a4e8f4cf5688004fc969422b3c..1e7e8e0425dfde875bd79be4432eb7a092d70e4b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -367,11 +367,27 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@@ -367,11 +367,28 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public boolean isChunkGenerated(int x, int z) {
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@ -31,6 +31,7 @@ index fe9e8d1d4ae1f7a4e8f4cf5688004fc969422b3c..95de729f0a02a202632ea85a4061607d
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+ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleChunkLoad(
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+ this.world, x, z, false, ChunkStatus.EMPTY, false, ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.NORMAL, future::complete
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+ );
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+ world.getChunkSource().mainThreadProcessor.managedBlock(future::isDone);
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+ return future.thenApply(c -> {
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+ if (c != null) {
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+ return c.getPersistedStatus() == ChunkStatus.FULL;
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