fix flying too long check

This commit is contained in:
Lulu13022002 2024-12-21 19:27:59 +01:00
parent 286e3468d7
commit 3bfdf6a07a
No known key found for this signature in database
GPG key ID: 491C8F0B8ACDEB01
2 changed files with 34 additions and 13 deletions

View file

@ -6,7 +6,7 @@ Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38ff73a650 100644 index 650126e6445c0458c6a6649c235908bfeea428cd..d248671b2e1c6256fc4d74320bdb29ca078bad0b 100644
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java --- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -561,7 +561,7 @@ public class ServerGamePacketListenerImpl @@ -561,7 +561,7 @@ public class ServerGamePacketListenerImpl
@ -23,10 +23,10 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
rootVehicle.move(MoverType.PLAYER, new Vec3(d3, d4, d5)); rootVehicle.move(MoverType.PLAYER, new Vec3(d3, d4, d5));
+ boolean didCollide = toX != rootVehicle.getX() || toY != rootVehicle.getY() || toZ != rootVehicle.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be... + boolean didCollide = toX != rootVehicle.getX() || toY != rootVehicle.getY() || toZ != rootVehicle.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
double verticalDelta = d4; // Paper - Decompile fix, was named d11 previously, is now gone in the source
d3 = d - rootVehicle.getX(); d3 = d - rootVehicle.getX();
d4 = d1 - rootVehicle.getY(); d4 = d1 - rootVehicle.getY();
if (d4 > -0.5 || d4 < 0.5) { @@ -582,14 +583,22 @@ public class ServerGamePacketListenerImpl
@@ -581,14 +582,22 @@ public class ServerGamePacketListenerImpl
d7 = d3 * d3 + d4 * d4 + d5 * d5; d7 = d3 * d3 + d4 * d4 + d5 * d5;
boolean flag2 = false; boolean flag2 = false;
if (d7 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot if (d7 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
@ -52,7 +52,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
rootVehicle.absMoveTo(x, y, z, f, f1); rootVehicle.absMoveTo(x, y, z, f, f1);
this.player.absMoveTo(x, y, z, this.player.getYRot(), this.player.getXRot()); // CraftBukkit this.player.absMoveTo(x, y, z, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
this.send(ClientboundMoveVehiclePacket.fromEntity(rootVehicle)); this.send(ClientboundMoveVehiclePacket.fromEntity(rootVehicle));
@@ -666,9 +675,32 @@ public class ServerGamePacketListenerImpl @@ -667,9 +676,32 @@ public class ServerGamePacketListenerImpl
} }
private boolean noBlocksAround(Entity entity) { private boolean noBlocksAround(Entity entity) {
@ -88,7 +88,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
} }
@Override @Override
@@ -1360,7 +1392,7 @@ public class ServerGamePacketListenerImpl @@ -1361,7 +1393,7 @@ public class ServerGamePacketListenerImpl
} }
} }
@ -97,7 +97,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
d3 = d - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above d3 = d - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
d4 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above d4 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
d5 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above d5 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
@@ -1399,6 +1431,7 @@ public class ServerGamePacketListenerImpl @@ -1400,6 +1432,7 @@ public class ServerGamePacketListenerImpl
boolean flag1 = this.player.verticalCollisionBelow; boolean flag1 = this.player.verticalCollisionBelow;
this.player.move(MoverType.PLAYER, new Vec3(d3, d4, d5)); this.player.move(MoverType.PLAYER, new Vec3(d3, d4, d5));
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
@ -105,7 +105,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
// Paper start - prevent position desync // Paper start - prevent position desync
if (this.awaitingPositionFromClient != null) { if (this.awaitingPositionFromClient != null) {
return; // ... thanks Mojang for letting move calls teleport across dimensions. return; // ... thanks Mojang for letting move calls teleport across dimensions.
@@ -1430,7 +1463,17 @@ public class ServerGamePacketListenerImpl @@ -1432,7 +1465,17 @@ public class ServerGamePacketListenerImpl
} }
// Paper start - Add fail move event // Paper start - Add fail move event
@ -124,7 +124,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
if (teleportBack) { if (teleportBack) {
io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK, io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
toX, toY, toZ, toYaw, toPitch, false); toX, toY, toZ, toYaw, toPitch, false);
@@ -1566,7 +1609,7 @@ public class ServerGamePacketListenerImpl @@ -1568,7 +1611,7 @@ public class ServerGamePacketListenerImpl
private boolean updateAwaitingTeleport() { private boolean updateAwaitingTeleport() {
if (this.awaitingPositionFromClient != null) { if (this.awaitingPositionFromClient != null) {
@ -133,7 +133,7 @@ index 96d36b2e285ec0a518b15ccdff4d7d1850b0a7e2..9a0a2a628d76a4e0410839d919a8bf38
this.awaitingTeleportTime = this.tickCount; this.awaitingTeleportTime = this.tickCount;
this.teleport( this.teleport(
this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.x,
@@ -1585,6 +1628,33 @@ public class ServerGamePacketListenerImpl @@ -1587,6 +1630,33 @@ public class ServerGamePacketListenerImpl
} }
} }

View file

@ -256,7 +256,7 @@
LOGGER.warn( LOGGER.warn(
"{} (vehicle of {}) moved too quickly! {},{},{}", rootVehicle.getName().getString(), this.player.getName().getString(), d3, d4, d5 "{} (vehicle of {}) moved too quickly! {},{},{}", rootVehicle.getName().getString(), this.player.getName().getString(), d3, d4, d5
); );
@@ -417,9 +_,9 @@ @@ -417,15 +_,16 @@
} }
boolean flag = serverLevel.noCollision(rootVehicle, rootVehicle.getBoundingBox().deflate(0.0625)); boolean flag = serverLevel.noCollision(rootVehicle, rootVehicle.getBoundingBox().deflate(0.0625));
@ -269,6 +269,13 @@
boolean flag1 = rootVehicle.verticalCollisionBelow; boolean flag1 = rootVehicle.verticalCollisionBelow;
if (rootVehicle instanceof LivingEntity livingEntity && livingEntity.onClimbable()) { if (rootVehicle instanceof LivingEntity livingEntity && livingEntity.onClimbable()) {
livingEntity.resetFallDistance(); livingEntity.resetFallDistance();
}
rootVehicle.move(MoverType.PLAYER, new Vec3(d3, d4, d5));
+ double verticalDelta = d4; // Paper - Decompile fix, was named d11 previously, is now gone in the source
d3 = d - rootVehicle.getX();
d4 = d1 - rootVehicle.getY();
if (d4 > -0.5 || d4 < 0.5) {
@@ -435,18 +_,71 @@ @@ -435,18 +_,71 @@
d5 = d2 - rootVehicle.getZ(); d5 = d2 - rootVehicle.getZ();
d7 = d3 * d3 + d4 * d4 + d5 * d5; d7 = d3 * d3 + d4 * d4 + d5 * d5;
@ -342,6 +349,15 @@
this.player.serverLevel().getChunkSource().move(this.player); this.player.serverLevel().getChunkSource().move(this.player);
rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position()); rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
@@ -455,7 +_,7 @@
rootVehicle.setOnGroundWithMovement(packet.onGround(), vec3);
rootVehicle.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.onGround());
this.player.checkMovementStatistics(vec3.x, vec3.y, vec3.z);
- this.clientVehicleIsFloating = d4 >= -0.03125
+ this.clientVehicleIsFloating = verticalDelta >= -0.03125 // Paper - Decompile fix
&& !flag1
&& !this.server.isFlightAllowed()
&& !rootVehicle.isNoGravity()
@@ -478,12 +_,12 @@ @@ -478,12 +_,12 @@
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
if (packet.getId() == this.awaitingTeleport) { if (packet.getId() == this.awaitingTeleport) {
@ -694,7 +710,7 @@
if (this.player.isSleeping()) { if (this.player.isSleeping()) {
if (d7 > 1.0) { if (d7 > 1.0) {
this.teleport(this.player.getX(), this.player.getY(), this.player.getZ(), f, f1); this.teleport(this.player.getX(), this.player.getY(), this.player.getZ(), f, f1);
@@ -936,32 +_,104 @@ @@ -936,32 +_,105 @@
if (serverLevel.tickRateManager().runsNormally()) { if (serverLevel.tickRateManager().runsNormally()) {
this.receivedMovePacketCount++; this.receivedMovePacketCount++;
int i = this.receivedMovePacketCount - this.knownMovePacketCount; int i = this.receivedMovePacketCount - this.knownMovePacketCount;
@ -805,10 +821,11 @@
+ return; // ... thanks Mojang for letting move calls teleport across dimensions. + return; // ... thanks Mojang for letting move calls teleport across dimensions.
+ } + }
+ // Paper end - prevent position desync + // Paper end - prevent position desync
+ double verticalDelta = d4; // Paper - Decompile fix, was named d11 previously, is now gone in the source
d3 = d - this.player.getX(); d3 = d - this.player.getX();
d4 = d1 - this.player.getY(); d4 = d1 - this.player.getY();
if (d4 > -0.5 || d4 < 0.5) { if (d4 > -0.5 || d4 < 0.5) {
@@ -970,20 +_,101 @@ @@ -970,23 +_,104 @@
d5 = d2 - this.player.getZ(); d5 = d2 - this.player.getZ();
d7 = d3 * d3 + d4 * d4 + d5 * d5; d7 = d3 * d3 + d4 * d4 + d5 * d5;
@ -918,7 +935,11 @@
+ // CraftBukkit end + // CraftBukkit end
this.player.absMoveTo(d, d1, d2, f, f1); this.player.absMoveTo(d, d1, d2, f, f1);
boolean isAutoSpinAttack = this.player.isAutoSpinAttack(); boolean isAutoSpinAttack = this.player.isAutoSpinAttack();
this.clientIsFloating = d4 >= -0.03125 - this.clientIsFloating = d4 >= -0.03125
+ this.clientIsFloating = verticalDelta >= -0.03125 // Paper - Decompile fix
&& !flag1
&& this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR
&& !this.server.isFlightAllowed()
@@ -1019,7 +_,7 @@ @@ -1019,7 +_,7 @@
this.lastGoodY = this.player.getY(); this.lastGoodY = this.player.getY();
this.lastGoodZ = this.player.getZ(); this.lastGoodZ = this.player.getZ();