Regenerate and refresh chunk methods

By: Raphfrk <raphfrk@gmail.com>
This commit is contained in:
CraftBukkit/Spigot 2011-03-02 20:27:44 +00:00
parent 0ee94a8a24
commit 3cc43d44f5

View file

@ -149,6 +149,48 @@ public class CraftWorld implements World {
return true;
}
public boolean regenerateChunk(int x, int z) {
unloadChunk(x, z, false, false);
provider.a.remove(x, z);
net.minecraft.server.Chunk chunk = null;
if(provider.c == null) {
chunk = provider.b;
} else {
chunk = provider.c.b(x, z);
}
chunkLoadPostProcess(chunk, x, z);
refreshChunk(x, z);
return chunk != null;
}
public boolean refreshChunk(int x, int z) {
if(!isChunkLoaded(x, z)) {
return false;
}
int px = x<<4;
int pz = z<<4;
// If there are more than 10 updates to a chunk at once, it carries out the update as a cuboid
// This flags 16 blocks in a line along the bottom for update and then flags a block at the opposite corner at the top
// The cuboid that contains these 17 blocks covers the entire chunk
// The server will compress the chunk and send it to all clients
for(int xx = px; xx < (px + 16); xx++) {
world.g(xx, 0, pz);
}
world.g(px, 127, pz+15);
return true;
}
public boolean isChunkInUse(int x, int z) {
Player[] players = server.getOnlinePlayers();
@ -180,6 +222,12 @@ public class CraftWorld implements World {
if (chunk == null) {
chunk = provider.e(x, z);
chunkLoadPostProcess(chunk, x, z);
}
return chunk != null;
}
private void chunkLoadPostProcess(net.minecraft.server.Chunk chunk, int x, int z) {
if (chunk != null) {
provider.e.put(x, z, chunk);
provider.f.add(chunk);
@ -204,8 +252,6 @@ public class CraftWorld implements World {
}
}
}
return chunk != null;
}
public boolean isChunkLoaded(Chunk chunk) {
return isChunkLoaded(chunk.getX(), chunk.getZ());