diff --git a/patches/server/1057-Check-dead-flag-in-isAlive.patch b/patches/server/1057-Check-dead-flag-in-isAlive.patch new file mode 100644 index 0000000000..c7bca0ad14 --- /dev/null +++ b/patches/server/1057-Check-dead-flag-in-isAlive.patch @@ -0,0 +1,29 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Newwind +Date: Mon, 26 Aug 2024 14:01:37 +0200 +Subject: [PATCH] Check dead flag in isAlive() + +If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived". +It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes, +A: it's completely invulnerable to all damage +B: it's unable to pickup items + +isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag. +This patch checks that the mob isn't dead before saying its alive. + +Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances +I am currently unable to replicate, these "revived" entities can still appear + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index ccd9dff20a60f019e0c320acfb526b8bf3e5f806..9c9e2377f44b1f1bbd8bb0e8bc963a80f4f9ee68 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -2096,7 +2096,7 @@ public abstract class LivingEntity extends Entity implements Attackable { + + @Override + public boolean isAlive() { +- return !this.isRemoved() && this.getHealth() > 0.0F; ++ return !this.isRemoved() && this.getHealth() > 0.0F && !this.dead; // Paper - Check this.dead + } + + @Override